gamnit: cache UICamera anchor points
[nit.git] / lib / gamnit / flat.nit
index f7f7c4a..cafac8a 100644 (file)
@@ -42,6 +42,7 @@ import performance_analysis
 
 import gamnit
 import gamnit::cameras_cache
+intrude import gamnit::cameras
 import gamnit::dynamic_resolution
 import gamnit::limit_fps
 import gamnit::camera_control
@@ -633,6 +634,26 @@ redef class Point3d[N]
        end
 end
 
+redef class OffsetPoint3d
+       redef fun x=(v)
+       do
+               if isset _x and v != x then needs_update
+               super
+       end
+
+       redef fun y=(v)
+       do
+               if isset _y and v != y then needs_update
+               super
+       end
+
+       redef fun z=(v)
+       do
+               if isset _z and v != z then needs_update
+               super
+       end
+end
+
 # Set of sprites sorting them into different `SpriteContext`
 private class SpriteSet
        super HashSet[Sprite]