nitlanguage
/
nit.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
gamnit: fix `UICamera::height` doc and double assignation
[nit.git]
/
lib
/
gamnit
/
cameras.nit
diff --git
a/lib/gamnit/cameras.nit
b/lib/gamnit/cameras.nit
index
c9754f7
..
042896a
100644
(file)
--- a/
lib/gamnit/cameras.nit
+++ b/
lib/gamnit/cameras.nit
@@
-210,13
+210,13
@@
class UICamera
# Width in world units, defaults to the width in pixels of the screen
var width: Float = display.width.to_f is lazy
# Width in world units, defaults to the width in pixels of the screen
var width: Float = display.width.to_f is lazy
- # Height in world units, defaults to the height in pixels of the screen
- var height: Float = display.height.to_f is lazy
+ # Height in world units, defaults to 1080.0
+ #
+ # Set this value using `reset_height`.
+ var height = 1080.0
# Reset the camera position so that `height` world units are visible on the Y axis
#
# Reset the camera position so that `height` world units are visible on the Y axis
#
- # By default, `height` is set to `display.height`.
- #
# This can be used to set standardized UI units independently from the screen resolution.
fun reset_height(height: nullable Float)
do
# This can be used to set standardized UI units independently from the screen resolution.
fun reset_height(height: nullable Float)
do