class AssetManager
# Native asset manager
- private var native_assets_manager: NativeAssetManager = app.native_activity.assets.new_global_ref is lazy
+ private var native_assets_manager: NativeAssetManager = app.native_context.assets.new_global_ref is lazy
# Close this asset manager
fun close do native_assets_manager.close
# Return a string array of all the assets at the given path
fun list(path: String): Array[String] do
- sys.jni_env.push_local_frame(1)
+ sys.jni_env.push_local_frame(8)
var java_array = native_assets_manager.list(path.to_java_string)
var nit_array = new Array[String]
for s in java_array do
# Open an asset using ACCESS_STREAMING mode, returning a NativeInputStream
private fun open(file_name: String): NativeInputStream do
- sys.jni_env.push_local_frame(1)
+ sys.jni_env.push_local_frame(2)
var return_value = native_assets_manager.open(file_name.to_java_string)
- sys.jni_env.pop_local_frame
- return return_value
+ return return_value.pop_from_local_frame
end
# Open an asset using it's name and returning a NativeAssetFileDescriptor
# `file_name` is
private fun open_fd(file_name: String): NativeAssetFileDescriptor do
- sys.jni_env.push_local_frame(1)
+ sys.jni_env.push_local_frame(2)
var return_value = native_assets_manager.open_fd(file_name.to_java_string).new_global_ref
sys.jni_env.pop_local_frame
return return_value
private init native(res: NativeResources, app_package: String)
do
- self.android_resources = res.new_global_ref
- self.app_package = app_package
+ init(res.new_global_ref, app_package)
end
# Get a color from resources
# Create a NativeBitmap using a resource ID and the NativeResources
# Called by the ResourceManager
new from_resources(res: NativeResources, id: Int) in "Java" `{ return BitmapFactory.decodeResource(res, (int)id); `}
+
+ # Width in pixels
+ #
+ # Wraps Java: `int android.graphics.Bitmap.getWidth()`
fun width: Int in "Java" `{ return self.getWidth(); `}
+
+ # Height in pixels
+ #
+ # Wraps Java: `int android.graphics.Bitmap.getHeight()`
fun height: Int in "Java" `{ return self.getHeight(); `}
+ # Number of bytes per row
+ #
+ # Wraps Java: `int android.graphics.Bitmap.getRowBytes()`
+ fun row_bytes: Int in "Java" `{
+ return self.getRowBytes();
+ `}
+
+ # Does this bitmap has an alpha channel?
+ #
+ # Wraps Java: `boolean android.graphics.Bitmap.hasAlpha()`
+ fun has_alpha: Bool in "Java" `{
+ return self.hasAlpha();
+ `}
+
+ fun recycle in "Java" `{
+ self.recycle();
+ `}
+
# HACK for bug #845
redef fun new_global_ref import sys, Sys.jni_env `{
Sys sys = NativeBitmap_sys(self);
return (*env)->NewGlobalRef(env, self);
`}
+ redef fun pop_from_local_frame_with_env(jni_env) `{
+ return (*jni_env)->PopLocalFrame(jni_env, self);
+ `}
end
# Android AssetFileDescriptor, can be retrieve by AssetManager and used to load a sound in a SoundPool
fun declared_length: Int in "Java" `{ return (int)self.getDeclaredLength(); `}
# fun extras: Bundle in "Java" `{ return self.getExtras(); `}
- fun file_descriptor: NativeFileDescriptor in "Java" `{
+ fun file_descriptor: NativeFileDescriptor in "Java" `{
FileDescriptor fd = self.getFileDescriptor();
if (fd == null) {
Log.e("AssetFileDesciptorError", "Can't retrieve the FileDescriptor of this AssetFileDescriptor");
redef class App
# Resource Manager used to manage resources placed in the `res` folder of the app
var resource_manager: ResourcesManager is lazy do
- var res = native_activity.resources
- var pkg = native_activity.package_name
+ var res = native_context.resources
+ var pkg = native_context.package_name
return new ResourcesManager.native(res, pkg.to_s)
end
var asset_manager: AssetManager is lazy do return new AssetManager
end
-redef extern class NativeActivity
+redef extern class NativeContext
# Get the native AssetsManager of the application, used to initialize the nit's AssetManager
private fun assets: NativeAssetManager in "Java" `{