+ # Change the format and size of the window buffers
+ #
+ # All arguments can be set to 0 to use the default devices values.
+ # `width` and `height` must both be set to 0 or have significant values.
+ #
+ # `format` is a value specified by EGL.
+ fun set_buffers_geometry(width, height, format: Int): Bool `{
+ return ANativeWindow_setBuffersGeometry(self, (int32_t)width, (int32_t)height, (int32_t)format);
+ `}