redef fun supports_linker_script do return false
- redef fun toolchain(toolcontext) do return new AndroidToolchain(toolcontext)
+ redef fun toolchain(toolcontext, compiler) do return new AndroidToolchain(toolcontext, compiler)
end
class AndroidToolchain
return "{android_project_root}/jni/nit_compile/"
end
- redef fun default_outname(mainmodule) do return "{mainmodule.name}.apk"
+ redef fun default_outname do return "{super}.apk"
- redef fun write_files(compiler, compile_dir, cfiles)
+ redef fun write_files(compile_dir, cfiles)
do
var android_project_root = android_project_root.as(not null)
- var project = toolcontext.modelbuilder.android_project_for(compiler.mainmodule)
+ var project = new AndroidProject(toolcontext.modelbuilder, compiler.mainmodule)
var short_project_name = compiler.mainmodule.name.replace("-", "_")
var release = toolcontext.opt_release.value
if app_name == null then app_name = compiler.mainmodule.name
if not release then app_name += " Debug"
- var app_package = project.java_package
+ var app_package = project.namespace
if app_package == null then app_package = "org.nitlanguage.{short_project_name}"
if not release then app_package += "_debug"
if not dir.file_exists then dir.mkdir
# compile normal C files
- super(compiler, compile_dir, cfiles)
+ super
# Gather extra C files generated elsewhere than in super
for f in compiler.extern_bodies do
### generate AndroidManifest.xml
dir = android_project_root
- """<?xml version="1.0" encoding="utf-8"?>
+ var manifest_file = new FileWriter.open("{dir}/AndroidManifest.xml")
+ manifest_file.write """
+<?xml version="1.0" encoding="utf-8"?>
<!-- BEGIN_INCLUDE(manifest) -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="{{{app_package}}}"
android:versionCode="{{{project.version_code}}}"
android:versionName="{{{app_version}}}">
- <!-- This is the platform API where NativeActivity was introduced. -->
<uses-sdk
android:minSdkVersion="{{{app_min_api}}}"
android:targetSdkVersion="{{{app_target_api}}}"
android:debuggable="{{{not release}}}"
{{{icon_declaration}}}
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|screenLayout|fontScale|uiMode|orientation">
+"""
- <!-- Our activity is the built-in NativeActivity framework class.
- This will take care of integrating with our NDK code. -->
- <activity android:name="android.app.NativeActivity"
+ for activity in project.activities do
+ manifest_file.write """
+ <activity android:name="{{{activity}}}"
android:label="@string/app_name"
{{{project.manifest_activity_attributes.join("\n")}}}
{{{icon_declaration}}}>
- <!-- Tell NativeActivity the name of our .so -->
- <meta-data android:name=\"android.app.lib_name\"
- android:value=\"main\" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
+"""
+ end
+ manifest_file.write """
{{{project.manifest_application_lines.join("\n")}}}
</application>
</manifest>
<!-- END_INCLUDE(manifest) -->
- """.write_to_file("{dir}/AndroidManifest.xml")
+"""
+ manifest_file.close
### Link to png sources
# libpng is not available on Android NDK
end
end
- redef fun write_makefile(compiler, compile_dir, cfiles)
+ redef fun write_makefile(compile_dir, cfiles)
do
# Do nothing, already done in `write_files`
end
- redef fun compile_c_code(compiler, compile_dir)
+ redef fun compile_c_code(compile_dir)
do
var android_project_root = android_project_root.as(not null)
var short_project_name = compiler.mainmodule.name.replace("-", "_")