#
# ~~~nitish
# # Note that you need to specify the path from "assets" folder and the extension
-# var s = app.load_sound("sounds/test_sound.ogg")
-# var m = app.load_music("sounds/test_music.ogg")
+# var s = new Sound("sounds/test_sound.ogg")
+# var m = new Music("sounds/test_music.ogg")
# s.play
# m.play
# ~~~
redef fun load do
if is_loaded then return
- var retval_resources = app.default_soundpool.load_name_rid(app.resource_manager, app.native_activity, path.strip_extension)
- if retval_resources == -1 then
- self.error = new Error("Failed to load " + path)
+
+ # Try resources (res)
+ var rid = app.default_soundpool.load_name_rid(app.resource_manager, app.native_activity, path.strip_extension)
+ if rid > 0 then
+ self.soundpool_id = rid
+ self.soundpool = app.default_soundpool
+ self.error = null
+ self.soundpool.error = null
+ else
+ # Try assets
var nam = app.asset_manager.open_fd(path)
if nam.is_java_null then
self.error = new Error("Failed to get file descriptor for " + path)
else
var retval_assets = app.default_soundpool.load_asset_fd_rid(nam)
+ nam.close
if retval_assets == -1 then
self.error = new Error("Failed to load " + path)
else
self.soundpool.error = null
end
end
- else
- self.soundpool_id = retval_resources
- self.soundpool = app.default_soundpool
- self.error = null
- self.soundpool.error = null
end
is_loaded = true
redef fun load do
if is_loaded then return
- var mp_sound_resources = app.default_mediaplayer.load_sound(app.resource_manager.raw_id(path.strip_extension), app.native_activity)
- if mp_sound_resources.error != null then
+
+ # Try resources (res)
+ var rid = app.resource_manager.raw_id(path.strip_extension)
+ if rid > 0 then
+ var mp_sound_resources = app.default_mediaplayer.load_sound(rid, app.native_activity)
+ if mp_sound_resources.error != null then
+ self.media_player = app.default_mediaplayer
+ self.error = null
+ self.media_player.error = null
+ end
self.error = mp_sound_resources.error
+ else
+ # Try assets
var nam = app.asset_manager.open_fd(path)
if nam.is_java_null then
self.error = new Error("Failed to get file descriptor for " + path)
else
var mp_sound_assets = app.default_mediaplayer.data_source_fd(nam)
+ nam.close
if mp_sound_assets.error != null then
self.error = mp_sound_assets.error
else
self.media_player.error = null
end
end
- else
- self.media_player = app.default_mediaplayer
- self.error = null
- self.media_player.error = null
end
is_loaded = true