+++ /dev/null
-# this file is part of NIT ( http://www.nitlanguage.org ).
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-
-# All the assets needed by the appplication, regrouped in one class
-module assets
-
-import app::audio
-import mnit::assets
-
-
-# Contains all the assets
-class Assets
-
- # Sound for the wall destruction
- var wall_destruction = new Sound("walld.wav")
-
- # Sound when the ball bounce
- var bounce = new Sound("bounce.ogg")
-
- # Image of the ball
- var ball: Image is noinit
-
- # Image for the horizontal walls
- var horizontal_wall: Image is noinit
-
- # Image for the vertical walls
- var vertical_wall: Image is noinit
-
- # Loads all the assets
- fun load do
- ball = app.load_image("images/ball.png")
- horizontal_wall = app.load_image("images/horizontal_wall.png")
- vertical_wall = app.load_image("images/vertical_wall.png")
- wall_destruction.load
- bounce.load
- end
-end