+++ /dev/null
-# This file is part of NIT ( http://www.nitlanguage.org ).
-#
-# Copyright 2014-2015 Alexandre Terrasa <alexandre@moz-code.org>
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-# `nitrpg` game events.
-#
-# In this module we introduce the concept of `GameEvent`.
-# They can be attached to every GameEntities.
-module events
-
-import game
-
-redef class GameEntity
-
- # Register a new game event for this entity.
- fun add_event(event: GameEvent) do
- event.owner = self
- event.save
- end
-
- # List all events registered in this entity.
- #
- # This list is reloaded from game data each time its called.
- #
- # To add events see `add_event`.
- fun load_events: Array[GameEvent] do
- var req = new JsonObject
- req["game"] = game.key
- req["owner"] = key
- var res = new Array[GameEvent]
- for obj in game.db.collection("events").find_all(req) do
- res.add new GameEvent.from_json(game, obj)
- end
- (new EventTimeComparator).sort(res)
- return res
- end
-
- # Load the event from its `id`.
- #
- # Looks for the event save file in game data.
- # Returns `null` if the event cannot be found.
- fun load_event(id: String): nullable GameEvent do
- var req = new JsonObject
- req["game"] = game.key
- req["owner"] = key
- req["internal_id"] = id
- var res = game.db.collection("events").find(req)
- if res != null then return new GameEvent.from_json(game, res)
- return null
- end
-end
-
-# An event that occurs in the `Game`.
-class GameEvent
- super GameEntity
-
- redef var collection_name = "events"
-
- redef var game
-
- # Entity this event belongs to.
- var owner: nullable GameEntity = null
-
- # String used to dissociate events in the display.
- var kind: String
-
- # GameEvents have raw data associated to them.
- #
- # These data are stored in a JsonObject.
- var data: JsonObject is writable
-
- # GameEvent uniq id used for storage.
- var internal_id: String is noinit
-
- redef var key = internal_id is lazy
-
- # Date and time of the event.
- var time: ISODate is noinit, writable
-
- # An event initialized at now `time`.
- init do
- internal_id = "{get_time}{object_id}{100.rand}"
- time = new ISODate
- end
-
- # Init `self` from a `json` object.
- #
- # Used to load events from json storage.
- init from_json(game: Game, json: JsonObject) do
- init(game, json["kind"].as(String), json["data"].as(JsonObject))
- internal_id = json["internal_id"].as(String)
- time = new ISODate.from_string(json["time"].as(String))
- end
-
- redef fun to_json_object do
- var json = new JsonObject
- json["internal_id"] = internal_id.to_s
- json["kind"] = kind
- json["time"] = time.to_s
- json["data"] = data
- json["game"] = game.key
- var owner = self.owner
- if owner != null then json["owner"] = owner.key
- return json
- end
-end
-
-# Compare `GameEvent` to sort them from the most recent to the older.
-class EventTimeComparator
- super Comparator
-
- redef type COMPARED: GameEvent
-
- redef fun compare(a, b) do return b.time <=> a.time
-end