# Game and multimedia framework for Nit
module gamnit
+import app
+
import display
+import textures
+import programs
+
+import gamnit_android is conditional(android)
+import gamnit_linux is conditional(linux)
+
+redef class App
+
+ # Main `GamnitDisplay` initialized by `on_create`
+ var display: nullable GamnitDisplay = null
+
+ redef fun on_create
+ do
+ super
+
+ var display = new GamnitDisplay
+ display.setup
+ self.display = display
+ end
+
+ # Core of the frame logic, executed only when the display is visible
+ #
+ # This method should be redefined by user modules to customize the behavior of the game.
+ protected fun frame_core(display: GamnitDisplay) do end
+
+ # Full frame logic, executed even if the display is not visible
+ #
+ # This method wraps `frame_core` and other services to be executed in the main app loop.
+ #
+ # To customize the behavior on each turn, it is preferable to redefined `frame_core`.
+ # Still, `frame_full` can be redefined with care for more control.
+ protected fun frame_full
+ do
+ var display = display
+ if display != null then frame_core(display)
+
+ feed_events
+ end
+
+ redef fun run
+ do
+ # TODO manage exit condition
+ loop frame_full
+ end
+
+ # Loop on available events and feed them back to the app
+ #
+ # The implementation varies per platform.
+ private fun feed_events do end
+
+ # Main method to receive `InputEvent` produced by the system
+ #
+ # Returns whether or not the event is used or intercepted.
+ # If `true`, the event will not be processed further by the system.
+ # Returns `false` to intercepts events like the back key on mobile devices.
+ #
+ # This method should be refined by client modules to react to user inputs.
+ fun accept_event(event: InputEvent): Bool do return false
+end
+
+redef class Sys
+ redef fun run
+ do
+ if "NIT_TESTING".environ == "true" then exit 0
+ super
+ end
+end