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gamnit: pass the elapsed time in the world of each sprite set to the shader
[nit.git]
/
examples
/
extern_methods.nit
diff --git
a/examples/extern_methods.nit
b/examples/extern_methods.nit
index
c91cdb7
..
7ffc026
100644
(file)
--- a/
examples/extern_methods.nit
+++ b/
examples/extern_methods.nit
@@
-34,7
+34,7
@@
redef enum Int
# System call to sleep for `self` seconds
#
# You can use the FFI to access any system functions, sometimes it's extremely simple.
- fun sleep `{
+ fun sleep_seconds `{
sleep(self);
`}