SDL_VERSION(&val->version);
- if(SDL_GetWindowWMInfo(recv, val) <= 0) {
+ if(SDL_GetWindowWMInfo(self, val) <= 0) {
free(val);
return NULL;
}
# Created using `SDLWindow::vm_info`
extern class SDLSysWMInfo `{ SDL_SysWMinfo * `}
# Is this an unknown window manager?
- fun is_unknown: Bool `{ return recv->subsystem == SDL_SYSWM_UNKNOWN; `}
+ fun is_unknown: Bool `{ return self->subsystem == SDL_SYSWM_UNKNOWN; `}
# Is this a Windows system?
- fun is_windows: Bool `{ return recv->subsystem == SDL_SYSWM_WINDOWS; `}
+ fun is_windows: Bool `{ return self->subsystem == SDL_SYSWM_WINDOWS; `}
# Is this the X11 window manager?
- fun is_x11: Bool `{ return recv->subsystem == SDL_SYSWM_X11; `}
+ fun is_x11: Bool `{ return self->subsystem == SDL_SYSWM_X11; `}
# Is this a direct DirectFB?
- fun is_direcfb: Bool `{ return recv->subsystem == SDL_SYSWM_DIRECTFB; `}
+ fun is_direcfb: Bool `{ return self->subsystem == SDL_SYSWM_DIRECTFB; `}
# Is this system an OS X?
- fun is_cocoa: Bool `{ return recv->subsystem == SDL_SYSWM_COCOA; `}
+ fun is_cocoa: Bool `{ return self->subsystem == SDL_SYSWM_COCOA; `}
# Is this system an iOS?
- fun is_uikit: Bool `{ return recv->subsystem == SDL_SYSWM_UIKIT; `}
+ fun is_uikit: Bool `{ return self->subsystem == SDL_SYSWM_UIKIT; `}
# It this window manager Wayland?
fun is_wayland: Bool `{
#if SDL_VERSION_ATLEAST(2, 0, 2)
- return recv->subsystem == SDL_SYSWM_WAYLAND;
+ return self->subsystem == SDL_SYSWM_WAYLAND;
#else
return 0;
#endif
# It this window manager Mir?
fun is_mir: Bool `{
#if SDL_VERSION_ATLEAST(2, 0, 3)
- return recv->subsystem == SDL_SYSWM_MIR;
+ return self->subsystem == SDL_SYSWM_MIR;
#else
return 0;
#endif
# Is this system a Windows RT?
fun is_winrt: Bool `{
#if SDL_VERSION_ATLEAST(2, 0, 3)
- return recv->subsystem == SDL_SYSWM_WINRT;
+ return self->subsystem == SDL_SYSWM_WINRT;
#else
return 0;
#endif
# Is this system an Android?
fun is_android: Bool `{
#if SDL_VERSION_ATLEAST(2, 0, 4)
- return recv->subsystem == SDL_SYSWM_ANDROID;
+ return self->subsystem == SDL_SYSWM_ANDROID;
#else
return 0;
#endif
`}
- # Returns the handle of this window on a X11 window system
- #
- # Require: `is_x11`
- fun x11_window_handle: Pointer `{
- return (void*)recv->info.x11.window;
+ # Handle to the window
+ fun window_handle: Pointer `{
+ #ifdef _WIN32
+ return (void*)self->info.win.window;
+ #else
+ return (void*)self->info.x11.window;
+ #endif
+ `}
+
+ # Handle to the display or device context
+ fun display_handle: Pointer `{
+ #ifdef _WIN32
+ return (void*)self->info.win.hdc;
+ #else
+ return (void*)self->info.x11.display;
+ #endif
`}
end