nitrpg: add new player panel for work to do
[nit.git] / contrib / nitrpg / src / web.nit
index b27c457..38ed68e 100644 (file)
@@ -53,6 +53,79 @@ class RpgAction
                rsp.body = page.write_to_string
                return rsp
        end
+
+       # Returns the game with `name` or null if no game exists with this name.
+       fun load_game(name: String): nullable Game do
+               var repo = api.load_repo(name)
+               if api.was_error or repo == null then return null
+               var game = new Game(api, repo)
+               game.root_url = root_url
+               return game
+       end
+
+       # Returns the list of saved games from NitRPG data.
+       fun load_games: Array[Game] do
+               var res = new Array[Game]
+               var rpgdir = "nitrpg_data"
+               if not rpgdir.file_exists then return res
+               for user in rpgdir.files do
+                       for repo in "{rpgdir}/{user}".files do
+                               var game = load_game("{user}/{repo}")
+                               if game != null then res.add game
+                       end
+               end
+               return res
+       end
+end
+
+# Repo overview page.
+class RpgHome
+       super RpgAction
+
+       # Response page stub.
+       var page: NitRpgPage is noinit
+
+       redef fun answer(request, url) do
+               var readme = load_readme
+               var games = load_games
+               var response = new HttpResponse(200)
+               page = new NitRpgPage(root_url)
+               page.side_panels.add new GamesShortListPanel(root_url, games)
+               page.flow_panels.add new MDPanel(readme)
+               response.body = page.write_to_string
+               return response
+       end
+
+       # Load the string content of the nitrpg readme file.
+       private fun load_readme: String do
+               var readme = "README.md"
+               if not readme.file_exists then
+                       return "Unable to locate README file."
+               end
+               var file = new FileReader.open(readme)
+               var text = file.read_all
+               file.close
+               return text
+       end
+end
+
+# Display the list of active game.
+class ListGames
+       super RpgAction
+
+       # Response page stub.
+       var page: NitRpgPage is noinit
+
+       redef fun answer(request, url) do
+               var games = load_games
+               var response = new HttpResponse(200)
+               page = new NitRpgPage(root_url)
+               page.breadcrumbs = new Breadcrumbs
+               page.breadcrumbs.add_link(root_url / "games", "games")
+               page.flow_panels.add new GamesListPanel(root_url, games)
+               response.body = page.write_to_string
+               return response
+       end
 end
 
 # An action that require a game.
@@ -72,16 +145,15 @@ class GameAction
                var owner = request.param("owner")
                var repo_name = request.param("repo")
                if owner == null or repo_name == null then
-                       var msg = "Bad request: should look like /repos/:owner/:repo."
+                       var msg = "Bad request: should look like /games/:owner/:repo."
                        return bad_request(msg)
                end
-               var repo = new Repo(api, "{owner}/{repo_name}")
-               game = new Game(api, repo)
-               game.root_url = root_url
-               if api.was_error then
+               var game = load_game("{owner}/{repo_name}")
+               if game == null then
                        var msg = api.last_error.message
                        return bad_request("Repo Error: {msg}")
                end
+               self.game = game
                var response = new HttpResponse(200)
                page = new NitRpgPage(root_url)
                page.side_panels.add new GameStatusPanel(game)
@@ -103,6 +175,11 @@ class GameAction
 
        # From where to start the display of events related lists.
        var list_from = 0
+
+       # TODO should also check 201, 203 ...
+       private fun is_response_error(response: HttpResponse): Bool do
+               return response.status_code != 200
+       end
 end
 
 # Repo overview page.
@@ -111,6 +188,7 @@ class RepoHome
 
        redef fun answer(request, url) do
                var rsp = prepare_response(request, url)
+               if is_response_error(rsp) then return rsp
                page.side_panels.add new ShortListPlayersPanel(game)
                page.flow_panels.add new PodiumPanel(game)
                page.flow_panels.add new EventListPanel(game, list_limit, list_from)
@@ -126,6 +204,7 @@ class ListPlayers
 
        redef fun answer(request, url) do
                var rsp = prepare_response(request, url)
+               if is_response_error(rsp) then return rsp
                page.breadcrumbs.add_link(game.url / "players", "players")
                page.flow_panels.add new ListPlayersPanel(game)
                rsp.body = page.write_to_string
@@ -139,6 +218,7 @@ class PlayerHome
 
        redef fun answer(request, url) do
                var rsp = prepare_response(request, url)
+               if is_response_error(rsp) then return rsp
                var name = request.param("player")
                if name == null then
                        var msg = "Bad request: should look like /:owner/:repo/:players/:name."
@@ -153,6 +233,7 @@ class PlayerHome
                page.side_panels.clear
                page.side_panels.add new PlayerStatusPanel(game, player)
                page.flow_panels.add new PlayerReviewsPanel(game, player)
+               page.flow_panels.add new PlayerWorkPanel(game, player)
                page.flow_panels.add new AchievementsListPanel(player)
                page.flow_panels.add new EventListPanel(player, list_limit, list_from)
                rsp.body = page.write_to_string
@@ -166,6 +247,7 @@ class ListAchievements
 
        redef fun answer(request, url) do
                var rsp = prepare_response(request, url)
+               if is_response_error(rsp) then return rsp
                page.breadcrumbs.add_link(game.url / "achievements", "achievements")
                page.flow_panels.add new AchievementsListPanel(game)
                rsp.body = page.write_to_string
@@ -179,6 +261,7 @@ class AchievementHome
 
        redef fun answer(request, url) do
                var rsp = prepare_response(request, url)
+               if is_response_error(rsp) then return rsp
                var name = request.param("achievement")
                if name == null then
                        var msg = "Bad request: should look like /:owner/:repo/achievements/:achievement."
@@ -217,6 +300,8 @@ vh.routes.add new Route("/games/:owner/:repo/players", new ListPlayers(root))
 vh.routes.add new Route("/games/:owner/:repo/achievements/:achievement", new AchievementHome(root))
 vh.routes.add new Route("/games/:owner/:repo/achievements", new ListAchievements(root))
 vh.routes.add new Route("/games/:owner/:repo", new RepoHome(root))
+vh.routes.add new Route("/games", new ListGames(root))
+vh.routes.add new Route("/", new RpgHome(root))
 
 var fac = new HttpFactory.and_libevent
 fac.config.virtual_hosts.add vh