rsp.body = page.write_to_string
return rsp
end
+
+ # Returns the game with `name` or null if no game exists with this name.
+ fun load_game(name: String): nullable Game do
+ var repo = api.load_repo(name)
+ if api.was_error or repo == null then return null
+ var game = new Game(api, repo)
+ game.root_url = root_url
+ return game
+ end
+
+ # Returns the list of saved games from NitRPG data.
+ fun load_games: Array[Game] do
+ var res = new Array[Game]
+ var rpgdir = "nitrpg_data"
+ if not rpgdir.file_exists then return res
+ for user in rpgdir.files do
+ for repo in "{rpgdir}/{user}".files do
+ var game = load_game("{user}/{repo}")
+ if game != null then res.add game
+ end
+ end
+ return res
+ end
+end
+
+# Repo overview page.
+class RpgHome
+ super RpgAction
+
+ # Response page stub.
+ var page: NitRpgPage is noinit
+
+ redef fun answer(request, url) do
+ var readme = load_readme
+ var games = load_games
+ var response = new HttpResponse(200)
+ page = new NitRpgPage(root_url)
+ page.side_panels.add new GamesShortListPanel(root_url, games)
+ page.flow_panels.add new MDPanel(readme)
+ response.body = page.write_to_string
+ return response
+ end
+
+ # Load the string content of the nitrpg readme file.
+ private fun load_readme: String do
+ var readme = "README.md"
+ if not readme.file_exists then
+ return "Unable to locate README file."
+ end
+ var file = new FileReader.open(readme)
+ var text = file.read_all
+ file.close
+ return text
+ end
+end
+
+# Display the list of active game.
+class ListGames
+ super RpgAction
+
+ # Response page stub.
+ var page: NitRpgPage is noinit
+
+ redef fun answer(request, url) do
+ var games = load_games
+ var response = new HttpResponse(200)
+ page = new NitRpgPage(root_url)
+ page.breadcrumbs = new Breadcrumbs
+ page.breadcrumbs.add_link(root_url / "games", "games")
+ page.flow_panels.add new GamesListPanel(root_url, games)
+ response.body = page.write_to_string
+ return response
+ end
end
# An action that require a game.
var owner = request.param("owner")
var repo_name = request.param("repo")
if owner == null or repo_name == null then
- var msg = "Bad request: should look like /repos/:owner/:repo."
+ var msg = "Bad request: should look like /games/:owner/:repo."
return bad_request(msg)
end
- var repo = new Repo(api, "{owner}/{repo_name}")
- game = new Game(api, repo)
- game.root_url = root_url
- if api.was_error then
+ var game = load_game("{owner}/{repo_name}")
+ if game == null then
var msg = api.last_error.message
return bad_request("Repo Error: {msg}")
end
+ self.game = game
var response = new HttpResponse(200)
page = new NitRpgPage(root_url)
page.side_panels.add new GameStatusPanel(game)
# From where to start the display of events related lists.
var list_from = 0
+
+ # TODO should also check 201, 203 ...
+ private fun is_response_error(response: HttpResponse): Bool do
+ return response.status_code != 200
+ end
end
# Repo overview page.
redef fun answer(request, url) do
var rsp = prepare_response(request, url)
+ if is_response_error(rsp) then return rsp
page.side_panels.add new ShortListPlayersPanel(game)
page.flow_panels.add new PodiumPanel(game)
page.flow_panels.add new EventListPanel(game, list_limit, list_from)
redef fun answer(request, url) do
var rsp = prepare_response(request, url)
+ if is_response_error(rsp) then return rsp
page.breadcrumbs.add_link(game.url / "players", "players")
page.flow_panels.add new ListPlayersPanel(game)
rsp.body = page.write_to_string
redef fun answer(request, url) do
var rsp = prepare_response(request, url)
+ if is_response_error(rsp) then return rsp
var name = request.param("player")
if name == null then
var msg = "Bad request: should look like /:owner/:repo/:players/:name."
redef fun answer(request, url) do
var rsp = prepare_response(request, url)
+ if is_response_error(rsp) then return rsp
page.breadcrumbs.add_link(game.url / "achievements", "achievements")
page.flow_panels.add new AchievementsListPanel(game)
rsp.body = page.write_to_string
redef fun answer(request, url) do
var rsp = prepare_response(request, url)
+ if is_response_error(rsp) then return rsp
var name = request.param("achievement")
if name == null then
var msg = "Bad request: should look like /:owner/:repo/achievements/:achievement."
vh.routes.add new Route("/games/:owner/:repo/achievements/:achievement", new AchievementHome(root))
vh.routes.add new Route("/games/:owner/:repo/achievements", new ListAchievements(root))
vh.routes.add new Route("/games/:owner/:repo", new RepoHome(root))
+vh.routes.add new Route("/games", new ListGames(root))
+vh.routes.add new Route("/", new RpgHome(root))
var fac = new HttpFactory.and_libevent
fac.config.virtual_hosts.add vh