# such as a forest with many individual trees.
module bucketed_game
+import serialization
+
# Something acting on the game
class Turnable[G: Game]
+ auto_serializable
# Execute `turn` for this instance.
fun do_turn(turn: GameTurn[G]) is abstract
# Something acting on the game from time to time
class Bucketable[G: Game]
super Turnable[G]
+ auto_serializable
+
private var act_at: nullable Int = null
# Cancel the previously registered acting turn
# Optimized organization of `Bucketable` instances
class Buckets[G: Game]
super Turnable[G]
+ auto_serializable
# Bucket type used in this implementation.
type BUCKET: HashSet[Bucketable[G]]
- private var buckets: Array[BUCKET] is noinit
-
private var next_bucket: nullable BUCKET = null
private var current_bucket_key: Int = -1
- init
- do
- var n_buckets = 100
- buckets = new Array[BUCKET].with_capacity(n_buckets)
+ # Number of `buckets`, default at 100
+ #
+ # Must be set prior to using any other methods of this class.
+ var n_buckets = 100
- for b in [0 .. n_buckets [do
- buckets[b] = new HashSet[Bucketable[G]]
- end
- end
+ private var buckets: Array[BUCKET] =
+ [for b in n_buckets.times do new HashSet[Bucketable[G]]] is lazy
# Add the Bucketable event `e` at `at_tick`.
fun add_at(e: Bucketable[G], at_tick: Int)
# Event raised at the first turn
class FirstTurnEvent
super GameEvent
+ auto_serializable
end
# Game logic on the client
class ThinGame
+ auto_serializable
# Game tick when `self` should act.
#
# Game turn on the client
class ThinGameTurn[G: ThinGame]
+ auto_serializable
# Game tick when `self` should act.
var tick: Int is protected writable
- # List of game events occured for `self`.
- var events = new List[GameEvent] is protected writable
+ # Game events occurred for `self`.
+ var events = new Array[GameEvent] is protected writable
end
# Game turn on the full logic
class GameTurn[G: Game]
super ThinGameTurn[G]
+ auto_serializable
# Game that `self` belongs to.
var game: G
# Full game logic
class Game
super ThinGame
+ auto_serializable
# Game type used in this implementation.
type G: Game