var mtypes_by_class = new MultiHashMap[MClass, MType]
for e in mtypes do
- var c = e.as_notnullable.as(MClassType).mclass
+ var c = e.undecorate.as(MClassType).mclass
mtypes_by_class[c].add(e)
poset.add_node(e)
end
var casttypes_by_class = new MultiHashMap[MClass, MType]
for e in cast_types do
- var c = e.as_notnullable.as(MClassType).mclass
+ var c = e.undecorate.as(MClassType).mclass
casttypes_by_class[c].add(e)
poset.add_node(e)
end
# Group cast_type by their classes
var bucklets = new HashMap[MClass, Set[MType]]
for e in cast_types do
- var c = e.as_notnullable.as(MClassType).mclass
+ var c = e.undecorate.as(MClassType).mclass
if not bucklets.has_key(c) then
bucklets[c] = new HashSet[MType]
end
# resolution table (for receiver)
if is_live then
- var mclass_type = mtype.as_notnullable
+ var mclass_type = mtype.undecorate
assert mclass_type isa MClassType
if resolution_tables[mclass_type].is_empty then
v.add_decl("NULL, /*NO RESOLUTIONS*/")
fun compile_type_resolution_table(mtype: MType) do
- var mclass_type = mtype.as_notnullable.as(MClassType)
+ var mclass_type = mtype.undecorate.as(MClassType)
# extern const struct resolution_table_X resolution_table_X
self.provide_declaration("resolution_table_{mtype.c_name}", "extern const struct types resolution_table_{mtype.c_name};")
fun can_be_primitive(value: RuntimeVariable): Bool
do
- var t = value.mcasttype.as_notnullable
+ var t = value.mcasttype.undecorate
if not t isa MClassType then return false
var k = t.mclass.kind
return k == interface_kind or t.is_c_primitive