import syntax_base
private import primitive_info
+redef class ToolContext
+ redef fun handle_property_conflict(lc, impls)
+ do
+ var location: nullable Location = null
+ if lc isa MMSrcLocalClass then
+ var node = lc.node
+ if node != null then node.location
+ end
+ #if location == null then location = lc.mmmodule.location
+ var clas = new Array[MMLocalClass]
+ for i in impls do
+ clas.add(i.local_class)
+ end
+ self.fatal_error(location, "Property inheritance conflict in class {lc} for `{impls.first.name}': conflicting properties are defined in {clas.join(", ")}")
+ end
+end
+
# Class specialization hierarchy sorter
private class CSHSorter
super AbstractSorter[MMLocalClass]
n = n.next_node
end
- for p in src_local_properties do
+ for p in src_local_properties.values do
p.accept_property_visitor(v)
end
end
# Collect unassigned attributes
var unassigned_attributes = new Array[MMSrcAttribute]
- for a in src_local_properties do
+ for a in src_local_properties.values do
if a isa MMSrcAttribute then
var n = a.node
if n.n_expr == null then unassigned_attributes.add(a)
for a in unassigned_attributes do
var sig = a.signature
if sig == null then return # Broken attribute definition
- params.add( new MMParam( sig.return_type.as(not null), once "recv".to_symbol))
+ var name = a.name
+ if name.to_s.first == '_' or name.to_s.first == '@' then
+ name = a.to_s.substring_from(1).to_symbol
+ end
+ params.add(new MMParam(sig.return_type.as(not null), name))
end
signature = new MMSignature(params, null, local_class.get_type)
end
var local_class: MMSrcLocalClass
var mod = v.mmmodule
var local_classes = mod.src_local_classes
- if (local_classes.has_key(name)) then
+ if local_classes.has_key(name) then
local_class = local_classes[name]
_local_class = local_class
if self isa AStdClassdef then
t = v.type_array(t)
end
p.variable.stype = t
+
+ isig.params[p.position].name = p.variable.name
end
s = isig
prop.signature = s
redef fun accept_property_verifier(v)
do
super
- var t: MMType
+ var t: nullable MMType = null
if n_type != null then
var t0 = n_type.get_stype(v)
if t0 != null then t = t0 else return
- else
+ else if n_expr != null then
+ t = n_expr.get_easy_stype(v)
+ end
+
+ if t == null then
v.error(self, "Not yet implemented: Attribute definition {prop.local_class}::{prop} requires an explicit type.")
return
end
var m = _readmethod.as(not null)
m.signature = signature
process_and_check(v, m, (n_readable != null and n_readable.n_kwredef != null) or (n_id == null and n_kwredef != null), visibility_level)
- n_type.check_visibility(v, m)
+ if n_type != null then n_type.check_visibility(v, m)
end
if n_writable != null or n_id == null then
var m = _writemethod.as(not null)
if n_writable == null then vl = 3 else vl = n_writable.n_visibility.level # write accessor has a specific visibility
end
process_and_check(v, m, n_writable != null and n_writable.n_kwredef != null, vl)
- n_type.check_visibility(v, m)
+ if n_type != null then n_type.check_visibility(v, m)
end
end
redef fun accept_class_builder(v) do end
redef fun accept_property_builder(v) do end
redef fun accept_property_verifier(v) do end
+
+ private fun get_easy_stype(v:PropertyVerifierVisitor) : nullable MMType do return null
+end
+
+redef class ABoolExpr
+ redef fun get_easy_stype(v) do return v.type_bool
+end
+
+redef class AStringExpr
+ redef fun get_easy_stype(v) do return v.type_string
+end
+
+redef class ACharExpr
+ redef fun get_easy_stype(v) do return v.type_char
+end
+
+redef class AIntExpr
+ redef fun get_easy_stype(v) do return v.type_int
+end
+
+redef class AFloatExpr
+ redef fun get_easy_stype(v) do return v.type_float
+end
+
+redef class ANewExpr
+ redef fun get_easy_stype(v) do return n_type.get_stype(v)
end