mnit: update all clients of `mnit_android` with custom orientations
[nit.git] / examples / mnit_ballz / src / ballz_android.nit
index d844c48..ace5787 100644 (file)
 # See the License for the specific language governing permissions and
 # limitations under the License.
 
-module ballz_android
+module ballz_android is
+       app_version(1, 0, git_revision)
+       app_name("Ballz")
+end
+
+import android::portrait
 
-import realtime
-import mnit_android
 import game_logic
 
-class MyApp
-       super App
+redef class App
 
        var screen: nullable Screen
 
-       var target_dt = 20000000
-
-       init do super
+       redef fun run
+       do
+               sensors_support_enabled = true
+               accelerometer.enabled = true
+               accelerometer.event_rate = 10000
+               magnetic_field.enabled = true
+               gyroscope.enabled = true
+               light.enabled = true
+               proximity.enabled = true
+               maximum_fps = 50
 
+               super
+       end
 
-       redef fun init_window 
+       redef fun window_created
        do
                super
                screen = new Screen(self, display.as(Display))
-               
        end
 
        redef fun frame_core(display)
        do
                var screen = self.screen
                if screen != null then
-                       var clock = new Clock
-
                        screen.game.do_turn
                        screen.do_frame(display)
-                       
-                       var dt = clock.lapse
-                       if dt.sec == 0 and dt.nanosec < target_dt then
-                               var sleep_t = target_dt - dt.nanosec
-                               sys.nanosleep(0, sleep_t)
-                       end
                end
        end
 
@@ -66,13 +68,3 @@ class MyApp
                return false
        end
 end
-
-var app = new MyApp
-app.sensors_support_enabled = true
-app.accelerometer.enabled = true
-app.accelerometer.event_rate = 10000
-app.magnetic_field.enabled = true
-app.gyroscope.enabled = true
-app.light.enabled = true
-app.proximity.enabled = true
-app.main_loop