# Is this a movement event?
fun is_move: Bool is abstract
+
+ # Unique identifier of this pointer among other active pointers
+ #
+ # This value is useful to differentiate between pointers (or fingers) on
+ # multi-touch systems. This value does not change for the same pointer
+ # while it touches the screen.
+ fun pointer_id: Int do return 0
end
# A motion event on screen composed of many `PointerEvent`