# The Bitmap class represents a 24-bit bitmap image. An instance can be constructed
# by calling load or with_size:
#
-# new Bitmap.load(path_to_a_bmp_file)
-# new Bitmap.with_size(400, 300)
+# ~~~nitish
+# var bm1 = new Bitmap.load(path_to_a_bmp_file)
+# var bm2 = new Bitmap.with_size(400, 300)
+# ~~~
#
# The width and height attributes contain the image's width and height,
# respectively.
#
# Individual pixels can be manipulated by calling the set_pixel function:
#
+# ~~~nitish
# set_pixel(x, y, color)
+# ~~~
#
# The no-argument grayscale function converts the bitmap to grayscale and is an
# implementation of this Rossetacode task:
#
# Finally, the bitmap can be saved to a file by calling save:
#
+# ~~~nitish
# save(path_to_a_file)
+# ~~~
#
# For information on the bitmap format, see
# http://en.wikipedia.org/wiki/BMP_file_format
if b == null then
return
end
- bitmap_header[x] = b
+ bitmap_header[x] = b.to_i
end
self.file_size = get_value(bitmap_header.subarray(2, 4))
self.data_offset = get_value(bitmap_header.subarray(10, 4))
for x in [0..39] do
var b = fileReader.read_byte
if b == null then return
- dib_header[x] = b
+ dib_header[x] = b.to_i
end
var dib_size = get_value(dib_header.subarray(0, 4))
# only support BITMAPINFOHEADER
var red = bts[0] << 16
var green = bts[1] << 8
var blue = bts[2]
- row.add(red + green + blue)
+ row.add(red.to_i + green.to_i + blue.to_i)
end
self.data.add(row)
end
# type, Int is used.
private fun set_value(array: Array[Int], start_index: Int, value: Int)
do
- array[start_index] = value.bin_and(0x000000FF)
- array[start_index + 1] = value.rshift(8).bin_and(0x000000FF)
- array[start_index + 2] = value.rshift(16).bin_and(0x000000FF)
- array[start_index + 3] = value.rshift(24).bin_and(0x000000FF)
+ array[start_index] = value & 0x000000FF
+ array[start_index + 1] = (value >> 8) & 0x000000FF
+ array[start_index + 2] = (value >> 16) & 0x000000FF
+ array[start_index + 3] = (value >> 24) & 0x000000FF
end
# Saves the bitmap into a file
var fw = new FileWriter.open(path)
# Write bitmap header
for x in [0..self.bitmap_header.length[ do
- fw.write(self.bitmap_header[x].ascii.to_s)
+ fw.write(self.bitmap_header[x].code_point.to_s)
end
# Write dib header
for x in [0..self.dib_header.length[ do
- fw.write(self.dib_header[x].ascii.to_s)
+ fw.write(self.dib_header[x].code_point.to_s)
end
# Write color table (if any)
# Write data (no padding for now)
var row = self.data[x]
for y in [0..self.width[ do
var pixel = row[y]
- var red = pixel.rshift(16)
- var green = pixel.bin_and(0x00FF00).rshift(8)
- var blue = pixel.bin_and(0x000000FF)
- fw.write(red.ascii.to_s)
- fw.write(green.ascii.to_s)
- fw.write(blue.ascii.to_s)
+ var red = pixel >> 16
+ var green = (pixel & 0x00FF00) >> 8
+ var blue = pixel & 0x000000FF
+ fw.write(red.code_point.to_s)
+ fw.write(green.code_point.to_s)
+ fw.write(blue.code_point.to_s)
end
end
fw.close
var row = self.data[x]
for y in [0..self.width[ do
var pixel = row[y]
- var red = pixel.rshift(16)
- var green = pixel.bin_and(0x00FF00).rshift(8)
- var blue = pixel.bin_and(0x000000FF)
+ var red = pixel >> 16
+ var green = (pixel & 0x00FF00) >> 8
+ var blue = pixel & 0x000000FF
var lum = (0.2126 * red.to_f + 0.7152 * green.to_f + 0.0722 * blue.to_f).to_i
pixel = lum * 256 * 256 + lum * 256 + lum
self.data[x][y] = pixel