nitrpg: fix PlayerXCommits achievement trigger
[nit.git] / contrib / nitrpg / src / achievements.nit
index 24b50ad..5ce317a 100644 (file)
@@ -356,7 +356,7 @@ abstract class PlayerXCommits
                if not event.action == "closed" then return
                if not event.pull.merged then return
                var player = event.pull.user.player(game)
-               if player.stats["commits"] == threshold then
+               if player.stats["commits"] >= threshold then
                        var a = new_achievement(game)
                        player.unlock_achievement(a, event)
                end