nitg-s: merged build_type_table and hash_type_table
[nit.git] / src / separate_compiler.nit
index cbb19ef..37cdad3 100644 (file)
@@ -302,47 +302,27 @@ class SeparateCompiler
                self.compile_unanchored_tables(mtypes)
 
                # colorize types
-               var type_layout = self.type_layout_builder.build_layout(mtypes)
-               if type_layout isa PHTypeLayout then
-                       self.type_tables = self.hash_type_tables(mtypes, type_layout.hashes)
-               else
-                       self.type_tables = self.build_type_tables(mtypes, type_layout.pos)
-               end
-               self.type_layout = type_layout
+               self.type_layout = self.type_layout_builder.build_layout(mtypes)
+               self.type_tables = self.build_type_tables(mtypes)
                return mtypes
        end
 
        # Build type tables
-       fun build_type_tables(mtypes: Set[MType], colors: Map[MType, Int]): Map[MType, Array[nullable MType]] do
+       fun build_type_tables(mtypes: Set[MType]): Map[MType, Array[nullable MType]] do
                var tables = new HashMap[MType, Array[nullable MType]]
-
+               var layout = self.type_layout
                for mtype in mtypes do
                        var table = new Array[nullable MType]
                        var supers = new HashSet[MType]
                        supers.add_all(self.mainmodule.super_mtypes(mtype, mtypes))
                        supers.add(mtype)
                        for sup in supers do
-                               var color = colors[sup]
-                               if table.length <= color then
-                                       for i in [table.length .. color[ do
-                                               table[i] = null
-                                       end
+                               var color: Int
+                               if layout isa PHTypeLayout then
+                                       color = layout.hashes[mtype][sup]
+                               else
+                                       color = layout.pos[sup]
                                end
-                               table[color] = sup
-                       end
-                       tables[mtype] = table
-               end
-               return tables
-       end
-
-       # Build type tables
-       fun hash_type_tables(mtypes: Set[MType], hashes: Map[MType, Map[MType, Int]]): Map[MType, Array[nullable MType]] do
-               var tables = new HashMap[MType, Array[nullable MType]]
-
-               for mtype in mtypes do
-                       var table = new Array[nullable MType]
-                       var supers = hashes[mtype]
-                       for sup, color in supers do
                                if table.length <= color then
                                        for i in [table.length .. color[ do
                                                table[i] = null