if x < width-1 then res.add(1)
if y >= 1 then res.add(-width)
if y < width-1 then res.add(width)
- return res.as_random.take_all
+ return res
end
# Return the state where the tile at hole+action has moved
continue
end
- var c = new Clock
var s = pb.astar
s.memorize = true
var r = s.run