import platform
import abstract_compiler
+import common_ffi
+import android_annotations
redef class ToolContext
redef fun platform_from_name(name)
class AndroidPlatform
super Platform
+ redef fun supports_libunwind do return false
+
redef fun toolchain(toolcontext) do return new AndroidToolchain(toolcontext)
end
do
var normal_compile_dir = super
android_project_root = normal_compile_dir
- return "{normal_compile_dir}/jni/"
+ return "{normal_compile_dir}/jni/nit_compile/"
end
redef fun write_files(compiler, compile_dir, cfiles)
do
- var app_name = compiler.mainmodule.name
- var app_package = "org.nitlanguage.{app_name}"
- var app_version = "0.1"
+ var project = toolcontext.modelbuilder.android_project_for(compiler.mainmodule)
+ var short_project_name = compiler.mainmodule.name
+
+ var app_name = project.name
+ if app_name == null then app_name = compiler.mainmodule.name
+ print app_name
+
+ var app_package = project.java_package
+ if app_package == null then app_package = "org.nitlanguage.{short_project_name}"
+
+ var app_version = project.version
+ if app_version == null then app_version = "1.0"
- var args = ["android", "-s", "create", "project", "--name", app_name,
- "--target", "android-10", "--path", android_project_root,
- "--package", app_package, "--activity", app_name]
+ var args = ["android", "-s",
+ "create", "project",
+ "--name", short_project_name,
+ "--target", "android-10",
+ "--path", android_project_root,
+ "--package", app_package,
+ "--activity", short_project_name]
toolcontext.exec_and_check(args)
# create compile_dir
var dir = "{android_project_root}/jni/"
if not dir.file_exists then dir.mkdir
+ dir = compile_dir
+ if not dir.file_exists then dir.mkdir
+
# compile normal C files
super(compiler, compile_dir, cfiles)
if f isa ExternCFile then cfiles.add(f.filename.basename(""))
end
- ### generate makefile into "{compile_dir}/Android.mk"
- if not dir.file_exists then dir.mkdir
+ ## Generate delagating makefile
+ dir = "{android_project_root}/jni/"
var file = new OFStream.open("{dir}/Android.mk")
file.write """
+include $(call all-subdir-makefiles)
+"""
+ file.close
+
+ ### generate makefile into "{compile_dir}/Android.mk"
+ dir = compile_dir
+ file = new OFStream.open("{dir}/Android.mk")
+ file.write """
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES := \\
{{{cfiles.join(" \\\n")}}}
LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM -lz
-LOCAL_STATIC_LIBRARIES := android_native_app_glue
+LOCAL_STATIC_LIBRARIES := android_native_app_glue png
include $(BUILD_SHARED_LIBRARY)
package="{{{app_package}}}"
android:versionCode="1"
android:versionName="{{{app_version}}}"
- android:debuggable="true">
+ android:debuggable="true">
<!-- This is the platform API where NativeActivity was introduced. -->
<uses-sdk android:minSdkVersion="9" />
- <!-- This .apk has no Java code itself, so set hasCode to false. -->
- <application android:label="@string/app_name" android:hasCode="false" android:debuggable="true">
+ <application
+ android:label="@string/app_name"
+ android:hasCode="true"
+ android:debuggable="true">
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
android:label="@string/app_name"
- android:configChanges="orientation|keyboardHidden">
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:configChanges="orientation|keyboardHidden"
+ android:screenOrientation="portrait">
<!-- Tell NativeActivity the name of or .so -->
<meta-data android:name=\"{{{app_package}}}\"
android:value=\"{{{app_name}}}\" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
+
+{{{project.manifest_application_lines.join("\n")}}}
+
</application>
+{{{project.manifest_lines.join("\n")}}}
+
</manifest>
<!-- END_INCLUDE(manifest) -->
"""
<string name="app_name">{{{app_name}}}</string>
</resources>"""
file.close
+
+ ### Link to png sources
+ # libpng is not available on Android NDK
+ # FIXME make obtionnal when we have alternatives to mnit
+ var nit_dir = toolcontext.nit_dir
+ var share_dir = "{nit_dir}/share/"
+ if nit_dir == null or not share_dir.file_exists then
+ print "Android project error: Nit share directory not found, please use the environment variable NIT_DIR"
+ exit 1
+ end
+ share_dir = share_dir.realpath
+ var target_png_dir = "{android_project_root}/jni/png"
+ if not target_png_dir.file_exists then
+ toolcontext.exec_and_check(["ln", "-s", "{share_dir}/png/", target_png_dir])
+ end
+
+ ### Link to assets (for mnit and others)
+ # This will be accessed from `android_project_root`
+ var mainmodule_dir = compiler.mainmodule.location.file.filename.dirname
+ var assets_dir = "{mainmodule_dir}/../assets"
+ if not assets_dir.file_exists then assets_dir = "{mainmodule_dir}/assets"
+ if assets_dir.file_exists then
+ assets_dir = assets_dir.realpath
+ var target_assets_dir = "{android_project_root}/assets"
+ if not target_assets_dir.file_exists then
+ toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir])
+ end
+ end
end
redef fun write_makefile(compiler, compile_dir, cfiles)
# Generate the apk
toolcontext.exec_and_check(["ant", "-q", "debug", "-f", android_project_root+"/build.xml"])
+
+ # Move the apk to the target
+ var outname = toolcontext.opt_output.value
+ if outname == null then outname = "{compiler.mainmodule.name}.apk"
+ toolcontext.exec_and_check(["mv", "{android_project_root}/bin/{compiler.mainmodule.name}-debug.apk", outname])
+ end
+end
+
+redef class JavaClassTemplate
+ redef fun write_to_files(compdir)
+ do
+ var jni_path = "jni/nit_compile/"
+ if compdir.has_suffix(jni_path) then
+ var path = "{compdir.substring(0, compdir.length-jni_path.length)}/src/"
+ return super(path)
+ else return super
end
end