# Should this program use the texture `map_diffuse`?
var use_map_diffuse = uniforms["use_map_diffuse"].as(UniformBool) is lazy
- # Diffuser texture unit
+ # Diffuse texture unit
var map_diffuse = uniforms["map_diffuse"].as(UniformSampler2D) is lazy
# Should this program use the texture `map_specular`?