class AndroidPlatform
super Platform
+ redef fun name do return "android"
+
+ redef fun supports_libgc do return true
+
redef fun supports_libunwind do return false
redef fun supports_linker_script do return false
end
end
- ## Generate delagating makefile
+ ## Generate Application.mk
dir = "{android_project_root}/jni/"
"""
+APP_ABI := armeabi armeabi-v7a x86 mips
+APP_PLATFORM := android-{{{app_target_api}}}
+""".write_to_file "{dir}/Application.mk"
+
+ ## Generate delegating makefile
+ """
include $(call all-subdir-makefiles)
- """.write_to_file("{dir}/Android.mk")
+""".write_to_file "{dir}/Android.mk"
+
+ # Gather ldflags for Android
+ var ldflags = new Array[String]
+ var platform_name = "android"
+ for mmodule in compiler.mainmodule.in_importation.greaters do
+ if mmodule.ldflags.keys.has(platform_name) then
+ ldflags.add_all mmodule.ldflags[platform_name]
+ end
+ end
### generate makefile into "{compile_dir}/Android.mk"
dir = compile_dir
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
-LOCAL_CFLAGS := -D ANDROID
+LOCAL_CFLAGS := -D ANDROID -D WITH_LIBGC
LOCAL_MODULE := main
LOCAL_SRC_FILES := \\
{{{cfiles.join(" \\\n")}}}
-LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM -lz
+LOCAL_LDLIBS := {{{ldflags.join(" ")}}} $(TARGET_ARCH)/libgc.a
LOCAL_STATIC_LIBRARIES := android_native_app_glue png
include $(BUILD_SHARED_LIBRARY)
toolcontext.exec_and_check(["ln", "-s", "{share_dir}/png/", target_png_dir], "Android project error")
end
+ # Ensure that android-setup-libgc.sh has been executed
+ if not "{share_dir}/libgc/arm/lib".file_exists then
+ toolcontext.exec_and_check(["{share_dir}/libgc/android-setup-libgc.sh"], "Android project error")
+ end
+
+ # Copy GC files
+ for arch in ["arm", "x86", "mips"] do
+ dir = android_project_root/arch
+ dir.mkdir
+ toolcontext.exec_and_check(["cp", "{share_dir}/libgc/{arch}/lib/libgc.a",
+ dir/"libgc.a"], "Android project error")
+ end
+
+ toolcontext.exec_and_check(["ln", "-s", "{share_dir}/libgc/arm/include/gc/",
+ "{android_project_root}/jni/nit_compile/gc"], "Android project error")
+
### Link to assets (for mnit and others)
# This will be accessed from `android_project_root`
var assets_dir
"""<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">{{{app_name}}}</string>
-</resources>""".write_to_file "{dir}/res/values/strings.xml"
+</resources>""".write_to_file "{android_project_root}/res/values/strings.xml"
end
# Android libs folder