asteronits: fix virtual gamepad
[nit.git] / contrib / asteronits / src / asteronits.nit
index a2aed95..d7621de 100644 (file)
@@ -19,14 +19,13 @@ module asteronits is
        app_version(1, 0, git_revision)
 
        android_manifest_activity """android:screenOrientation="sensorLandscape""""
-       android_api_target 15
+       android_api_target 10
 end
 
 import gamnit::flat
 
 import game_logic
 import spritesheet
-import app::audio
 
 redef class Spritesheet
        # Largest meteors, organized by color
@@ -61,7 +60,7 @@ redef class App
        var world = new World(12, 2, display.aspect_ratio) is lazy
 
        # Sound effects
-       private var fx_fire = new Sound("sounds/fire.mp3")
+       private var fx_fire = new Sound("sounds/fire.ogg")
        private var fx_explosion_ship = new Sound("sounds/explosion_ship.wav")
        private var fx_explosion_asteroids = new Sound("sounds/explosion_asteroids.wav")
 
@@ -90,6 +89,8 @@ redef class App
 
        redef fun accept_event(event)
        do
+               if super then return true
+
                if event isa QuitEvent then
                        exit 0
                else if event isa KeyEvent then
@@ -110,6 +111,12 @@ redef class App
                                return true
                        else if event.name == "escape" then
                                exit 0
+                       else if event.name == "." and event.is_down then
+                               dynamic_resolution_ratio *= 2.0
+                               print dynamic_resolution_ratio
+                       else if event.name == "," and event.is_down then
+                               dynamic_resolution_ratio /= 2.0
+                               print dynamic_resolution_ratio
                        end
                end
 
@@ -129,7 +136,7 @@ redef class SpacialObject
        redef fun do_turn(dt)
        do
                super
-               sprite.rotation = rotation + pi/2.0
+               sprite.rotation = rotation - pi/2.0
        end
 
        redef fun destroy
@@ -191,7 +198,7 @@ redef class Ship
                thrust_sprite.center.x = center.x - dist_to_engine*rotation.cos
                thrust_sprite.center.y = center.y - dist_to_engine*rotation.sin
                thrust_sprite.center.z = center.z
-               thrust_sprite.rotation = rotation + pi/2.0
+               thrust_sprite.rotation = rotation - pi/2.0
 
                # Show or hide the thrust sprite
                if applied_thrust > 0.0 then
@@ -224,15 +231,15 @@ redef class KeyEvent
        # How does this event affect the ship thrust?
        fun thrust: Float
        do
-               if is_arrow_up or name == "w" then return 1.0
+               if name == "up" or name == "w" then return 1.0
                return 0.0
        end
 
        # How does this event affect the ship thrust?
        fun rotation: Float
        do
-               if is_arrow_right or name == "d" then return 1.0
-               if is_arrow_left or name == "a" then return -1.0
+               if name == "right" or name == "d" then return -1.0
+               if name == "left" or name == "a" then return 1.0
                return 0.0
        end
 end