app_version(1, 0, git_revision)
android_manifest_activity """android:screenOrientation="landscape""""
- android_api_target 15
+ android_api_target 10
end
import gamnit::depth
# All available models
var models: Array[Model] = [
- new LeafModel(new Cube, new SmoothMaterial.default),
- new LeafModel(new Mesh.uv_sphere(4.0, 32, 16), new SmoothMaterial.default),
- new LeafModel(new Mesh.uv_sphere(4.0, 32, 16), new NormalsMaterial),
+ new LeafModel(new Cube, new Material),
+ new LeafModel(new UVSphere(4.0, 32, 16), new Material),
+ new LeafModel(new UVSphere(4.0, 32, 16), new NormalsMaterial),
new Model("models/Tree_01.obj"),
new Model("models/Oak_Fall_01.obj"),
new Model("models/Quandtum_BA-2_v1_1.obj"),
var t = clock.total.to_f
# Rotate the model
- actors.first.rotation = t
+ actors.first.yaw = t
# Move the light source
var dist_to_light = 20.0