var resval = nsoundpool.load_path(path.to_java_string, priority)
sys.jni_env.pop_local_frame
if resval == -1 then
- self.error = new Error("Unable to load sound from path : " + path)
+ self.error = new Error("Unable to load sound from path: " + path)
return new Sound.priv_init(null, -1, self, self.error)
else
return new Sound.priv_init(null, resval, self, null)
return nsoundpool.play(id, left_volume, right_volume, priority, looping, rate)
end
- # Load a sound by its name in the resources, the sound must be in the `res/raw` folder
- fun load_name(resource_manager: ResourcesManager, context: NativeActivity, sound: String): Sound do
- var id = resource_manager.raw_id(sound)
+ # Load a sound by its `name` in the resources, the sound must be in the `res/raw` folder
+ fun load_name(resource_manager: ResourcesManager, context: NativeActivity, name: String): Sound do
+ var id = resource_manager.raw_id(name)
var resval = nsoundpool.load_id(context, id, priority)
if resval == -1 then
- self.error = new Error("Unable to load sound from resources : " + sound)
+ self.error = new Error("Unable to load sound from resources: " + name)
return new Sound.priv_init(null, -1, self, self.error)
else
return new Sound.priv_init(null, resval, self, null)
# Used when the app pause all sounds or resume all sounds
var paused: Bool = false
- redef init do add_to_sounds(self)
+ redef init do sounds.add self
end
redef class Sound
redef fun load do
if is_loaded then return
- var retval_resources = app.default_soundpool.load_name_rid(app.resource_manager, app.native_activity, self.name.strip_extension)
+ var retval_resources = app.default_soundpool.load_name_rid(app.resource_manager, app.native_activity, path.strip_extension)
if retval_resources == -1 then
- self.error = new Error("failed to load" + self.name)
- var nam = app.asset_manager.open_fd(self.name)
+ self.error = new Error("Failed to load " + path)
+ var nam = app.asset_manager.open_fd(path)
if nam.is_java_null then
- self.error = new Error("Failed to get file descriptor for " + self.name)
+ self.error = new Error("Failed to get file descriptor for " + path)
else
var retval_assets = app.default_soundpool.load_asset_fd_rid(nam)
if retval_assets == -1 then
- self.error = new Error("Failed to load" + self.name)
+ self.error = new Error("Failed to load " + path)
else
self.soundpool_id = retval_assets
self.soundpool = app.default_soundpool
self.soundpool.error = null
end
is_loaded = true
+
+ var error = error
+ if error != null then print_error error
end
redef fun play do
redef fun load do
if is_loaded then return
- var mp_sound_resources = app.default_mediaplayer.load_sound(app.resource_manager.raw_id(self.name.strip_extension), app.native_activity)
+ var mp_sound_resources = app.default_mediaplayer.load_sound(app.resource_manager.raw_id(path.strip_extension), app.native_activity)
if mp_sound_resources.error != null then
self.error = mp_sound_resources.error
- var nam = app.asset_manager.open_fd(self.name)
+ var nam = app.asset_manager.open_fd(path)
if nam.is_java_null then
- self.error = new Error("Failed to get file descriptor for " + self.name)
+ self.error = new Error("Failed to get file descriptor for " + path)
else
var mp_sound_assets = app.default_mediaplayer.data_source_fd(nam)
if mp_sound_assets.error != null then
self.media_player.error = null
end
is_loaded = true
+
+ var error = error
+ if error != null then print_error error
end
redef fun play do
App_native_activity(self).setVolumeControlStream(AudioManager.STREAM_MUSIC);
`}
- # Retrieves a sound with a soundpool in the `assets` folder using its name.
- # Used to play short songs, can play multiple sounds simultaneously
- redef fun load_sound(path) do
- var fd = asset_manager.open_fd(path)
- if not fd.is_java_null then
- return add_to_sounds(default_soundpool.load_asset_fd(fd)).as(Sound)
- else
- var error = new Error("Failed to load Sound {path}")
- return new Sound.priv_init(null, -1, default_soundpool, error)
- end
- end
-
- # Retrieves a music with a media player in the `assets` folder using its name.
- # Used to play long sounds or musics, can't play multiple sounds simultaneously
- redef fun load_music(path) do
- var fd = asset_manager.open_fd(path)
- if not fd.is_java_null then
- return add_to_sounds(default_mediaplayer.data_source_fd(fd)).as(Music)
- else
- var error = new Error("Failed to load music {path}")
- return new Music.priv_init(null, default_mediaplayer, error)
- end
- end
-
# Same as `load_sound` but load the sound from the `res/raw` folder
fun load_sound_from_res(sound_name: String): Sound do
- return add_to_sounds(default_soundpool.load_name(resource_manager,self.native_activity, sound_name)).as(Sound)
+ var sound = default_soundpool.load_name(resource_manager,self.native_activity, sound_name)
+ sys.sounds.add sound
+ return sound
end
# Same as `load_music` but load the sound from the `res/raw` folder
fun load_music_from_res(music: String): Music do
- return add_to_sounds(default_mediaplayer.load_sound(resource_manager.raw_id(music), self.native_activity)).as(Music)
+ var sound = default_mediaplayer.load_sound(resource_manager.raw_id(music), self.native_activity)
+ sys.sounds.add sound
+ return sound
end
redef fun on_pause do
# Sounds handled by the application, when you load a sound, it's added to this list.
# This array is used in `pause` and `resume`
private var sounds = new Array[PlayableAudio]
-
- # Factorizes `sounds.add` to use it in `load_music`, `load_sound`, `load_music_from_res` and `load_sound_from_res`
- private fun add_to_sounds(sound: PlayableAudio): PlayableAudio do
- sounds.add(sound)
- return sound
- end
end