--- /dev/null
+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# Characters are playable entity in the world.
+module character
+
+import races
+import careers
+
+# Characters can be played by both the human or the machine.
+class Character
+
+ # The `Race` of the character.
+ var race: Race
+
+ # The current `Career` of the character.
+ # Returns `null` if character is unemployed.
+ var career: nullable Career writable = null
+
+ fun quit do
+ career = null
+ end
+
+ var name: String
+ var age: Int
+ var sex: Bool
+
+ # The actual strength of the character.
+ #
+ # Returns `race.base_strength + career.strength_bonus` or just `race.base_strength` is unemployed.
+ fun total_strengh: Int do
+ if career != null then return race.base_strength + career.strength_bonus
+ return race.base_strength
+ end
+
+ # The actual endurance of the character.
+ fun total_endurance: Int do
+ if career != null then return race.base_endurance + career.endurance_bonus
+ return race.base_endurance
+ end
+
+ # The acutal intelligence of the character.
+ fun total_intelligence: Int do
+ if career != null then return race.base_intelligence + career.intelligence_bonus
+ return race.base_intelligence
+ end
+
+ # Maximum health of the character.
+ #
+ # Based on `total endurance * 10`.
+ fun max_health: Int do return total_endurance * 10
+
+ # The current `health` of the character.
+ #
+ # Starts at `max_health`.
+ var health: Int = max_health
+end
+