--- /dev/null
+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# Races of the game.
+#
+# All characters belong to a `Race`.
+#
+# Available races:
+#
+# * `Human`
+# * `Dwarf`
+# * `Elf`
+module races
+
+import platform
+
+# Race determines basic characteristics and what the character will be able to do in life.
+#
+# These are base characteristics, they cannot be changed
+# but you can add new ones if needed using refinement.
+# Objects and spells cannot change those characteristics.
+abstract class Race
+
+ # Used to represents how strong the race is.
+ var base_strength: Int
+
+ # Used to represents how the race can absorb damage.
+ var base_endurance: Int
+
+ # Is this race smart?
+ var base_intelligence: Int
+
+ init do end
+end
+
+# Humans are able to do everithing.
+class Human
+ super Race
+
+ init do
+ self.base_strength = 50
+ self.base_endurance = 50
+ self.base_intelligence = 50
+ end
+end
+
+# Dwarves make strong warriors.
+class Dwarf
+ super Race
+
+ init do
+ self.base_strength = 60
+ self.base_endurance = 50
+ self.base_intelligence = 40
+ end
+end
+
+# Elves make good magicians.
+class Elf
+ super Race
+
+ init do
+ self.base_strength = 40
+ self.base_endurance = 40
+ self.base_intelligence = 70
+ end
+end
+