redef fun load
do
leaves.add new LeafModel(
- new Mesh.uv_sphere(1.0, 2*n_parallels, n_parallels),
+ new UVSphere(1.0, 2*n_parallels, n_parallels),
new GlobeMaterial.surface)
leaves.add new LeafModel(
- new Mesh.uv_sphere(1.1, 2*n_parallels, n_parallels),
+ new UVSphere(1.1, 2*n_parallels, n_parallels),
new GlobeMaterial.clouds)
leaves.add new LeafModel(
- new Mesh.uv_sphere(1.2, 2*n_parallels, n_parallels),
+ new UVSphere(1.2, 2*n_parallels, n_parallels),
new GlobeMaterial.atmo)
end
end
init surface do init(0, true, [1.0, 1.0, 1.0, 1.0])
# Create and configure a material for the cloud layer
- init clouds do init(4, false, [1.0, 1.0, 1.0, 0.25])
+ init clouds do init(4, false, [1.0, 1.0, 1.0, 0.5])
# Create and configure a material for the visible atmosphere
init atmo do init(null, false, [0.0, 0.8, 1.0, 0.05])