super PointerEvent
super SDLInputEvent
- redef var x: Float
- redef var y: Float
+ redef var x
+ redef var y
- private init (x, y: Float)
- do
- self.x = x
- self.y = y
- end
+ redef fun is_move do return false
end
# MouseButtonEvent used to get information when a button is pressed/depressed
redef var pressed
redef fun depressed do return not pressed
+ redef fun is_move do return true
+
init (x, y, rel_x, rel_y: Float, pressed: Bool)
do
super(x, y)