contrib/nitrpg: `save_in` uses string key instead of GameEntity
[nit.git] / contrib / nitrpg / src / achievements.nit
index eeae17e..99cc0c2 100644 (file)
@@ -35,7 +35,7 @@ redef class GameEntity
                var key = self.key / achievement.key
                if game.store.has_key(key) then return
                stats.inc("achievements")
-               achievement.save_in(self)
+               achievement.save_in(self.key)
                save
        end