# Date are stored under `self.key`.
fun save do game.store.store_object(key, to_json)
- # Saves `self` state into `target` key data.
+ # Saves `self` state under `key` data.
#
- # Data are stored under `target.key / self.key`.
- fun save_in(target: GameEntity) do
- game.store.store_object(target.key / key, to_json)
+ # Data are stored under `key / self.key`.
+ fun save_in(key: String) do
+ game.store.store_object(key / self.key, to_json)
end
# Json representation of `self`.