redef fun compile_dir
do
- var android_project_root = "{super}/android/"
+ var android_project_root = "{root_compile_dir}/android/"
self.android_project_root = android_project_root
return "{android_project_root}/jni/nit_compile/"
end
android:label="@string/app_name"
android:hasCode="true"
android:debuggable="{{{not release}}}"
- {{{icon_declaration}}}
- android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|screenLayout|fontScale|uiMode|orientation">
+ {{{icon_declaration}}}>
"""
for activity in project.activities do
end
toolcontext.exec_and_check(["ln", "-s", "{share_dir}/libgc/arm/include/gc/",
- "{android_project_root}/jni/nit_compile/gc"], "Android project error")
+ "{compile_dir}/gc"], "Android project error")
### Link to assets (for mnit and others)
# This will be accessed from `android_project_root`
# Android resources folder
var res_dir = project_root / "res"
if res_dir.file_exists then
- # copy the res folder to .nit_compile
+ # copy the res folder to the compile dir
res_dir = res_dir.realpath
toolcontext.exec_and_check(["cp", "-R", res_dir, android_project_root], "Android project error")
end