# A HashCollection is an array of HashNode[K] indexed by the K hash value
private class HashCollection[K: Object, N: HashNode[K], E]
-special Collection[E]
-special ArrayCapable[nullable N]
+ super Collection[E]
+ super ArrayCapable[nullable N]
var _array: nullable NativeArray[nullable N] = null # Used to store items
var _capacity: Int = 0 # Size of _array
redef readable var _length: Int = 0 # Number of items in the map
readable var _first_item: nullable N = null # First added item (used to visit items in nice order)
var _last_item: nullable N = null # Last added item (same)
- # The last index accessed
- var _last_accessed_index: Int = -1
-
- # The last key accessed
+ # The last key accessed (used for cache)
var _last_accessed_key: nullable K = null
- # Return the index of the k element
+ # The last node accessed (used for cache)
+ var _last_accessed_node: nullable N = null
+
+ # Return the index of the key k
fun index_at(k: K): Int
do
- var arr = _array
-
- # Fisrt step: look in the last indexed elt
- if k == _last_accessed_key then return _last_accessed_index
-
- # Compute the base position of the key
- var base = k.hash % _capacity
- if base < 0 then base = - base
-
- # Look for the key in the array
- var cur = base
- while true do
- var c = arr[cur]
- if c == null or c.key == k then # REAL equals
- _last_accessed_index = cur
- _last_accessed_key = k
- return cur
+ var i = k.hash % _capacity
+ if i < 0 then i = - i
+ return i
+ end
+
+ # Return the node assosiated with the key
+ fun node_at(k: K): nullable N
+ do
+ # cache: `is' is used instead of `==' because it is a faster filter (even if not exact)
+ if k is _last_accessed_key then return _last_accessed_node
+
+ var res = node_at_idx(index_at(k), k)
+ _last_accessed_key = k
+ _last_accessed_node = res
+ return res
+ end
+
+ # Return the node assosiated with the key (but with the index already known)
+ fun node_at_idx(i: Int, k: K): nullable N
+ do
+ var c = _array[i]
+ while c != null do
+ var ck = c._key
+ if ck is k or ck == k then # prefilter with `is' because the compiler is not smart enought yet
+ break
end
- cur -= 1
- if cur < 0 then cur = _capacity - 1
- assert no_loop: cur != base
+ c = c._next_in_bucklet
end
- abort
+ return c
end
- # Add a new node (should be free)
+ # Add a new node at a given index
fun store(index: Int, node: N)
do
# Store the item in the list
if _first_item == null then
_first_item = node
else
- _last_item.next_item = node
+ _last_item._next_item = node
end
- node.prev_item = _last_item
- node.next_item = null
+ node._prev_item = _last_item
+ node._next_item = null
_last_item = node
+
# Then store it in the array
- assert _array[index] == null
+ var next = _array[index]
_array[index] = node
+ node._next_in_bucklet = next
+ if next != null then next._prev_in_bucklet = node
+
+ _last_accessed_key = node._key
+ _last_accessed_node = node
+
+ # Enlarge if needed
var l = _length
_length = l + 1
- l = (l + 5) * 150 / 100
+ l = (l + 5) * 3 / 2
if l >= _capacity then
enlarge(l * 2)
end
end
- fun remove_index(i: Int)
+ # Remove the node assosiated with the key
+ fun remove_node(k: K)
do
- assert correct_index: i >= 0 and i < _capacity
- var node = _array[i]
- assert has_couple: node != null
+ var i = index_at(k)
+ var node = node_at_idx(i, k)
+ if node == null then return
+
# Remove the item in the list
- var prev = node.prev_item
- var next = node.next_item
+ var prev = node._prev_item
+ var next = node._next_item
if prev != null then
- prev.next_item = next
+ prev._next_item = next
else
_first_item = next
end
if next != null then
- next.prev_item = prev
+ next._prev_item = prev
else
_last_item = prev
end
+
# Remove the item in the array
- _array[i] = null
_length -= 1
- # Now replaces things before if needed
- while true do
- i -= 1
- if i < 0 then
- i = _capacity - 1
- end
- var n = _array[i]
- if n == null then
- return
- end
- var i2 = index_at(n.key)
- if i != i2 then
- _array[i] = null
- assert _array[i2] == null
- _array[i2] = n
- end
+ prev = node._prev_in_bucklet
+ next = node._next_in_bucklet
+ if prev != null then
+ prev._next_in_bucklet = next
+ else
+ _array[i] = next
end
+ if next != null then
+ next._prev_in_bucklet = prev
+ end
+
+ _last_accessed_key = null
end
fun raz
do
var old_cap = _capacity
# get a new capacity
- # cap = cap * 130 / 100 + 5 + 1000 # /
if cap < _length + 1 then cap = _length + 1
if cap <= _capacity then return
_capacity = cap
if _capacity <= old_cap then return
- var new_array = _array
# Reput items in the array
var node = _first_item
while node != null do
- var ind = index_at(node.key)
- assert new_array[ind] == null
- new_array[ind] = node
- node = node.next_item
+ var index = index_at(node._key)
+ # Then store it in the array
+ var next = new_array[index]
+ new_array[index] = node
+ node._next_in_bucklet = next
+ if next != null then next._prev_in_bucklet = node
+ node = node._next_item
end
- _last_accessed_key = null
end
end
-private class HashNode[K]
- fun key: K is abstract
+private class HashNode[K: Object]
+ var _key: K
type N: HashNode[K]
readable writable var _next_item: nullable N = null
readable writable var _prev_item: nullable N = null
+ var _prev_in_bucklet: nullable N = null
+ var _next_in_bucklet: nullable N = null
+ init(k: K)
+ do
+ _key = k
+ end
end
-class HashMap[K, V]
-special CoupleMap[K, V]
-special HashCollection[K, HashMapNode[K, V], V]
+class HashMap[K: Object, V]
+ super Map[K, V]
+ super HashCollection[K, HashMapNode[K, V], V]
+
+ redef fun [](key)
+ do
+ var c = node_at(key)
+ if c == null then
+ abort
+ else
+ return c._value
+ end
+ end
+
+ redef fun has_key(key) do return node_at(key) != null
redef fun iterator: HashMapIterator[K, V] do return new HashMapIterator[K,V](self)
+ redef fun iterate
+ !each(e: V)
+ do
+ var c = _first_item
+ while c != null do
+ each(c._value)
+ c = c._next_item
+ end
+ end
+
redef fun first
do
assert _length > 0
- return _first_item.second
+ return _first_item._value
end
redef fun is_empty do return _length == 0
redef fun count(item)
do
var nb = 0
- var i = 0
- while i < _capacity do
- var c = _array[i]
- if c != null and c.second == item then nb += 1
- i += 1
+ var c = _first_item
+ while c != null do
+ if c._value == item then nb += 1
+ c = c._next_item
end
return nb
end
redef fun has(item)
do
- var i = 0
- while i < _capacity do
- var c = _array[i]
- if c != null and c.second == item then return true
- i += 1
+ var c = _first_item
+ while c != null do
+ if c._value == item then return true
+ c = c._next_item
end
return false
end
redef fun has_only(item)
do
- var i = 0
- while i < _capacity do
- var c = _array[i]
- if c != null and c.second != item then return false
- i += 1
+ var c = _first_item
+ while c != null do
+ if c._value != item then return false
+ c = c._next_item
end
return true
end
redef fun []=(key, v)
do
- assert key != null
var i = index_at(key)
- var c = _array[i]
+ var c = node_at_idx(i, key)
if c != null then
- c.first = key
- c.second = v
+ c._key = key
+ c._value = v
else
store(i, new HashMapNode[K, V](key, v))
end
redef fun remove(item)
do
- var i = 0
- while i < _capacity do
- var c = _array[i]
- if c != null and c.second == item then
- remove_index(i)
+ var c = _first_item
+ while c != null do
+ if c._value == item then
+ remove_node(c._key)
return
end
- i += 1
+ c = c._next_item
end
end
- redef fun remove_at(key) do remove_index(index_at(key))
+ redef fun remove_at(key) do remove_node(key)
redef fun clear do raz
- redef fun couple_at(key) do return _array[index_at(key)]
-
init
do
_capacity = 0
end
end
-class HashMapNode[K, V]
-special Couple[K, V]
-special HashNode[K]
- redef fun key do return first
+class HashMapNode[K: Object, V]
+ super HashNode[K]
redef type N: HashMapNode[K, V]
+ var _value: V
init(k: K, v: V)
do
- first = k
- second = v
+ super(k)
+ _value = v
end
end
-class HashMapIterator[K, V]
-special MapIterator[K, V]
+class HashMapIterator[K: Object, V]
+ super MapIterator[K, V]
redef fun is_ok do return _node != null
redef fun item
do
assert is_ok
- return _node.second
+ return _node._value
end
#redef fun item=(value)
redef fun key
do
assert is_ok
- return _node.first
+ return _node._key
end
redef fun next
do
assert is_ok
- _node = _node.next_item
+ _node = _node._next_item
end
# The map to iterate on
end
end
-class HashSet[E]
-special Set[E]
-special HashCollection[E, HashSetNode[E], E]
+class HashSet[E: Object]
+ super Set[E]
+ super HashCollection[E, HashSetNode[E], E]
redef fun is_empty do return _length == 0
redef fun first
do
assert _length > 0
- return _first_item.key
+ return _first_item._key
end
redef fun has(item)
do
- return _array[index_at(item)] != null
+ return node_at(item) != null
end
redef fun add(item)
do
var i = index_at(item)
- var c = _array[i]
+ var c = node_at_idx(i, item)
if c != null then
- c.key = item
+ c._key = item
else
store(i,new HashSetNode[E](item))
end
end
- redef fun remove(item) do remove_index(index_at(item))
+ redef fun remove(item) do remove_node(item)
redef fun clear do raz
end
end
-class HashSetNode[E]
-special HashNode[E]
+class HashSetNode[E: Object]
+ super HashNode[E]
redef type N: HashSetNode[E]
- redef readable writable var _key: E
-
init(e: E)
do
_key = e
end
end
-class HashSetIterator[E]
-special Iterator[E]
+class HashSetIterator[E: Object]
+ super Iterator[E]
redef fun is_ok do return _node != null
redef fun item
do
assert is_ok
- return _node.key
+ return _node._key
end
redef fun next
do
assert is_ok
- _node = _node.next_item
+ _node = _node._next_item
end
# The set to iterate on
init(set: HashSet[E])
do
_set = set
- _node = set.first_item
+ _node = set._first_item
end
end