redef class FlatText
- private fun first_byte: Int do return 0
+ fun first_byte: Int do return 0
- private fun last_byte: Int do return _bytelen - 1
+ fun last_byte: Int do return _bytelen - 1
# Cache of the latest position (char) explored in the string
- private var position: Int = 0
+ var position: Int = 0
# Cached position (bytes) in the NativeString underlying the String
- private var bytepos: Int = 0
+ var bytepos: Int = 0
# Index of the character `index` in `_items`
- private fun char_to_byte_index(index: Int): Int do
+ fun char_to_byte_index(index: Int): Int do
var ln = length
assert index >= 0
assert index < ln
# This enables a double-optimization in `escape_to_c` since if this
# method returns 0, then `self` does not need escaping and can be
# returned as-is
- protected fun chars_to_escape_to_c: Int do
+ fun chars_to_escape_to_c: Int do
var its = _items
var max = last_byte
var pos = first_byte
return _items.utf8_length(_first_byte, _last_byte)
end
+ redef var to_cstring is lazy do
+ var blen = _bytelen
+ var new_items = new NativeString(blen + 1)
+ _items.copy_to(new_items, blen, _first_byte, 0)
+ new_items[blen] = 0u8
+ return new_items
+ end
+
redef fun reversed
do
var b = new FlatBuffer.with_capacity(_bytelen + 1)
_bytepos = from
end
- redef fun to_cstring do
- if real_items != null then return real_items.as(not null)
- var blen = _bytelen
- var new_items = new NativeString(blen + 1)
- _items.copy_to(new_items, blen, _first_byte, 0)
- new_items[blen] = 0u8
- real_items = new_items
- return new_items
- end
-
redef fun ==(other)
do
if not other isa FlatString then return super
private var capacity = 0
+ # Real items, used as cache for when to_cstring is called
+ private var real_items: NativeString is noinit
+
redef fun fast_cstring do return _items.fast_cstring(0)
redef fun substrings do return new FlatSubstringsIter(self)
real_items = new_native
is_dirty = false
end
- return real_items.as(not null)
+ return real_items
end
# Create a new empty string.
copy_to(new_self, length, 0, 0)
var str = new FlatString.with_infos(new_self, length, 0, length - 1)
new_self[length] = 0u8
- str.real_items = new_self
+ str.to_cstring = new_self
return str
end
end
var ok_c: Bool
var c = char_at(pos)
- var cp = c.ascii
+ var cp = c.code_point
if nxst == 1 then
ok_c = cp >= 0 and cp <= 0x7F
else if nxst == 2 then