module input_events
import mnit::input
-import android
+import android::game
in "C header" `{
#include <android/log.h>
`}
fun action: AMotionEventAction `{ return AMotionEvent_getAction(self); `}
+
+ fun native_down_time: Int `{ return AMotionEvent_getDownTime(self); `}
end
private extern class AMotionEventAction `{ int32_t `}
return null
end
end
+
+ # Time when the user originally pressed down to start a stream of position events
+ #
+ # The return value is in the `java.lang.System.nanoTime()` time base.
+ fun down_time: Int do return native.native_down_time
end
# A pointer event
motion_event.just_went_down
# Unique id of this pointer since the beginning of the gesture
- fun pointer_id: Int do return native_pointer_id(motion_event.native, pointer_index)
+ redef fun pointer_id do return native_pointer_id(motion_event.native, pointer_index)
private fun native_pointer_id(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Int `{
return AMotionEvent_getPointerId(motion_event, pointer_index);