print "add not implemented in {inspect}"
abort
end
+
+ redef fun accept_ast_validation(v)
+ do
+ super
+ if mtype == null and not is_typed then
+ #debug "TYPING: untyped expression"
+ end
+ end
end
# A placeholder for a `AExpr` node
private init make
do
end
+
+ redef fun accept_ast_validation(v)
+ do
+ super
+ debug "PARENT: remaining placeholder"
+ end
end
redef class ABlockExpr
end
end
+# Check the consitency of AST
+class ASTValidationVisitor
+ super Visitor
+ redef fun visit(node)
+ do
+ node.accept_ast_validation(self)
+ end
+ private var path = new CircularArray[ANode]
+ private var seen = new HashSet[ANode]
+end
+
+redef class ANode
+ # Recursively validate a AST node.
+ # This ensure that location and parenting are defined and coherent.
+ #
+ # After complex low-level AST manipulation and construction,
+ # it is recommended to call it.
+ #
+ # Note: this just instantiate and run an `ASTValidationVisitor`.
+ fun validate
+ do
+ (new ASTValidationVisitor).enter_visit(self)
+ end
+
+ private fun accept_ast_validation(v: ASTValidationVisitor)
+ do
+ var parent = self.parent
+ var path = v.path
+
+ if path.length > 0 then
+ var path_parent = v.path.first
+ if parent == null then
+ self.parent = path_parent
+ #debug "PARENT: expected parent: {path_parent}"
+ v.seen.add(self)
+ else if parent != path_parent then
+ self.parent = path_parent
+ if v.seen.has(self) then
+ debug "DUPLICATE (NOTATREE): already seen node with parent {parent} now with {path_parent}."
+ else
+ v.seen.add(self)
+ debug "PARENT: expected parent: {path_parent}, got {parent}"
+ end
+ end
+ end
+
+ if not isset _location then
+ #debug "LOCATION: unlocated node {v.path.join(", ")}"
+ _location = self.parent.location
+ end
+
+ path.unshift(self)
+ visit_all(v)
+ path.shift
+ end
+end
+
+redef class AAnnotation
+ redef fun accept_ast_validation(v)
+ do
+ # Do not enter in annotations
+ end
+end