var near_height = (field_of_view_y/2.0).tan * near
var cross_screen_to_near = near_height / (display.height.to_f/2.0)
var cross_near_to_target = (position.z - target_z) / near
- var mod = cross_screen_to_near * cross_near_to_target * 1.72 # FIXME drop the magic number
+ var mod = cross_screen_to_near * cross_near_to_target
var wx = position.x + (x.to_f-display.width.to_f/2.0) * mod
var wy = position.y - (y.to_f-display.height.to_f/2.0) * mod