program.coord.array_enabled = true
program.coord.array(mesh.vertices, 3)
- program.rotation.uniform new Matrix.rotation(actor.rotation, 0.0, 1.0, 0.0)
+ program.rotation.uniform new Matrix.gamnit_euler_rotation(actor.pitch, actor.yaw, actor.roll)
var display = app.display
assert display != null
# If using a texture, set `texture_coords`
program.tex_coord.array_enabled = sample_used_texture != null
if sample_used_texture != null then
- if sample_used_texture isa GamnitRootTexture then
+ if sample_used_texture isa RootTexture then
# Coordinates are directly valid
program.tex_coord.array(mesh.texture_coords, 2)
else