# Font support showcase
module fonts_showcase is
+ example
app_name "gamnit fonts"
app_namespace "org.gamnit.fonts_showcase"
app_version(1, 0, git_revision)
# Asset font used to display text
var font = new BMFontAsset("Josefin_Sans/font.fnt")
- # Anchor texture used to identify the anchor coordinate of each `TextSprites`
+ # Anchor texture identifying the anchor coordinates of each `TextSprites`
var anchor = new Texture("anchor.png")
- redef fun on_create
+ # Bottom right corner
+ var corner = new Texture("corner.png")
+
+ redef fun create_scene
do
super
# Shared content
var description = "The anchor icon identifies the coordinate of TextSprites::anchor."
- var lorem_ipsum = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua."
+ var lorem_ipsum = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et [dolore magna](my_link asdf) aliqua."
var color = [0.0, 0.25, 0.5]
# ---
texts.add new TextSprites(font,
ui_camera.top_left.offset(1000.0, -400.0, 0.0),
- "Right, max_width=400.0:\n"+lorem_ipsum,
- align=1.0, max_width=400.0)
+ "Right, max_width=400.0, scale=0.66:\n"+lorem_ipsum,
+ align=1.0, max_width=400.0, scale=0.66)
texts.add new TextSprites(font,
ui_camera.top_left.offset(300.0, -700.0, 0.0),
max_width=400.0, align=0.5, valign=0.5)
# ---
+ # Links
+
+ for ts in texts do
+ for link_name, sprites in ts.links do
+ print "Link: {link_name}"
+ for s in sprites do s.green = 0.0
+ end
+ end
+
+ # ---
# Anchors and background boxes
# Gradient background for the max_width texts
# Add the anchor effects to all TextSprites
for t in texts do ui_sprites.add new Sprite(anchor, t.anchor)
+
+ for t in texts do
+ # Bottom right
+ var br = t.anchor.offset(t.width*(1.0-t.align), -t.height*(1.0-t.valign), 1.0)
+ ui_sprites.add new Sprite(corner, br)
+ end
end
redef fun accept_event(event)