# ~~~
# redef class App
# var font = new BMFontAsset("arial.fnt")
-# var ui_text = new TextSprites(font, ui_camera.top_left)
+# var pos: Point3d[Float] = ui_camera.top_left.offset(128.0, -128.0, 0.0)
+# var ui_text = new TextSprites(font, pos)
#
# redef fun on_create
# do