# C library. If a method or class is not documented in Nit, refer to
# the official documentation by the Khronos Group at:
# http://www.khronos.org/registry/egl/sdk/docs/man/xhtml/
-module egl is pkgconfig("egl")
+module egl is pkgconfig
in "C Header" `{
#include <EGL/egl.h>
#fun get_configs: nullable Array[EGLConfig] import Array[EGLConfig].with_native `{
# Returns some configs compatible with the specified `attributes`
- fun choose_configs(attribs: Array[Int]): nullable Array[EGLConfig] import Array[Int].length, Array[Int].[], Array[EGLConfig], Array[EGLConfig].add, Array[EGLConfig] as nullable, report_egl_error `{
+ fun choose_configs(attribs: Array[Int]): nullable Array[EGLConfig] import Array[Int].length, Array[Int].[], Array[EGLConfig], Array[EGLConfig].add, Array[EGLConfig].as nullable, report_egl_error `{
EGLConfig *configs;
int n_configs;
int n_attribs = Array_of_Int_length(attribs);
end
private fun query_string(name: Int): String import NativeString.to_s `{
- return (void*)(long)NativeString_to_s(eglQueryString(recv, name));
+ return NativeString_to_s((char *)eglQueryString(recv, name));
`}
- fun vendor: String do return query_string("3053".to_hex)
+ fun vendor: String do return query_string(0x3053)
- fun version: String do return query_string("3054".to_hex)
+ fun version: String do return query_string(0x3054)
- fun extensions: Array[String] do return query_string("3055".to_hex).split_with(" ")
+ fun extensions: Array[String] do return query_string(0x3055).split_with(" ")
- fun client_apis: Array[String] do return query_string("308D".to_hex).split_with(" ")
+ fun client_apis: Array[String] do return query_string(0x308D).split_with(" ")
fun swap_buffers(surface: EGLSurface) `{ eglSwapBuffers(recv, surface); `}
end
var display: EGLDisplay
var config: EGLConfig
- fun alpha_size: Int do return display.config_attrib(config, "3021".to_hex)
- fun native_visual_id: Int do return display.config_attrib(config, "302E".to_hex)
- fun native_visual_type: Int do return display.config_attrib(config, "302F".to_hex)
+ fun buffer_size: Int do return display.config_attrib(config, 0x3020)
+ fun alpha_size: Int do return display.config_attrib(config, 0x3021)
+ fun blue_size: Int do return display.config_attrib(config, 0x3022)
+ fun green_size: Int do return display.config_attrib(config, 0x3023)
+ fun red_size: Int do return display.config_attrib(config, 0x3024)
+ fun depth_size: Int do return display.config_attrib(config, 0x3025)
+ fun stencil_size: Int do return display.config_attrib(config, 0x3026)
+
+ fun native_visual_id: Int do return display.config_attrib(config, 0x302E)
+ fun native_visual_type: Int do return display.config_attrib(config, 0x302F)
+
+ fun caveat: EGLConfigCaveat do
+ return new EGLConfigCaveat.from_i(display.config_attrib(config, 0x3027))
+ end
+
+ fun conformant: EGLConformant do
+ return new EGLConformant.from_i(display.config_attrib(config, 0x3042))
+ end
+end
+
+extern class EGLConfigCaveat `{ EGLint `}
+ new from_i(val: Int) `{ return (EGLint)val; `}
+ fun to_i: Int `{ return recv; `}
+
+ new none `{ return EGL_NONE; `}
+ fun is_none: Bool `{ return recv == EGL_NONE; `}
+
+ new dont_care `{ return EGL_DONT_CARE; `}
+ fun is_dont_care: Bool `{ return recv == EGL_DONT_CARE; `}
+
+ new slow `{ return EGL_SLOW_CONFIG; `}
+ fun is_slow: Bool `{ return recv == EGL_SLOW_CONFIG; `}
+
+ # Obselete since EGL 1.3, use EGL_CONFORMANT instead
+ new non_conformant `{ return EGL_NON_CONFORMANT_CONFIG; `}
+ fun is_non_conformant: Bool `{ return recv == EGL_NON_CONFORMANT_CONFIG; `}
+
+ redef fun to_s
+ do
+ if is_none then return "EGL_NONE"
+ if is_dont_care then return "EGL_DONT_CARE"
+ if is_slow then return "EGL_SLOW_CONFIG"
+ if is_non_conformant then return "EGL_NON_CONFORMANT"
+ return "Unknown or invalid value"
+ end
+end
+
+extern class EGLConformant `{ EGLint `}
+ new `{ return (EGLint)0; `}
+ new from_i(val: Int) `{ return (EGLint)val; `}
+ fun to_i: Int `{ return recv; `}
+
+ fun opengl: Bool `{ return recv & EGL_OPENGL_BIT; `}
+ fun with_opengl: EGLConformant `{ return recv | EGL_OPENGL_BIT; `}
+
+ fun opengl_es: Bool `{ return recv & EGL_OPENGL_ES_BIT; `}
+ fun with_opengl_es: EGLConformant `{ return recv | EGL_OPENGL_ES_BIT; `}
+
+ fun opengl_es2: Bool `{ return recv & EGL_OPENGL_ES2_BIT; `}
+ fun with_opengl_es2: EGLConformant `{ return recv | EGL_OPENGL_ES2_BIT; `}
+
+ fun openvg: Bool `{ return recv & EGL_OPENVG_BIT; `}
+ fun with_openvg: EGLConformant `{ return recv | EGL_OPENVG_BIT; `}
+
+ fun to_a: Array[String]
+ do
+ var features = new Array[String]
+ if opengl then features.add("OpenGL")
+ if opengl_es then features.add("OpenGL ES")
+ if opengl_es2 then features.add("OpenGL ES2")
+ if openvg then features.add("OpenVG")
+ return features
+ end
+
+ redef fun to_s do return to_a.join(", ")
end
# Attributes of a surface for a given EGL display
var display: EGLDisplay
var surface: EGLSurface
- fun height: Int do return display.query_surface(surface, "3056".to_hex)
- fun width: Int do return display.query_surface(surface, "3057".to_hex)
- fun largest_pbuffer: Int do return display.query_surface(surface, "3058".to_hex)
- fun texture_format: Int do return display.query_surface(surface, "3080".to_hex)
- fun texture_target: Int do return display.query_surface(surface, "3081".to_hex)
- fun mipmap_texture: Int do return display.query_surface(surface, "3082".to_hex)
- fun mipmap_level: Int do return display.query_surface(surface, "3083".to_hex)
- fun render_buffer: Int do return display.query_surface(surface, "3086".to_hex)
- fun vg_colorspace: Int do return display.query_surface(surface, "3087".to_hex)
- fun vg_alpha_format: Int do return display.query_surface(surface, "3088".to_hex)
- fun horizontal_resolution: Int do return display.query_surface(surface, "3090".to_hex)
- fun vertical_resolution: Int do return display.query_surface(surface, "3091".to_hex)
- fun pixel_aspect_ratio: Int do return display.query_surface(surface, "3092".to_hex)
- fun swap_behavior: Int do return display.query_surface(surface, "3093".to_hex)
- fun multisample_resolve: Int do return display.query_surface(surface, "3099".to_hex)
+ fun height: Int do return display.query_surface(surface, 0x3056)
+ fun width: Int do return display.query_surface(surface, 0x3057)
+ fun largest_pbuffer: Int do return display.query_surface(surface, 0x3058)
+ fun texture_format: Int do return display.query_surface(surface, 0x3080)
+ fun texture_target: Int do return display.query_surface(surface, 0x3081)
+ fun mipmap_texture: Int do return display.query_surface(surface, 0x3082)
+ fun mipmap_level: Int do return display.query_surface(surface, 0x3083)
+ fun render_buffer: Int do return display.query_surface(surface, 0x3086)
+ fun vg_colorspace: Int do return display.query_surface(surface, 0x3087)
+ fun vg_alpha_format: Int do return display.query_surface(surface, 0x3088)
+ fun horizontal_resolution: Int do return display.query_surface(surface, 0x3090)
+ fun vertical_resolution: Int do return display.query_surface(surface, 0x3091)
+ fun pixel_aspect_ratio: Int do return display.query_surface(surface, 0x3092)
+ fun swap_behavior: Int do return display.query_surface(surface, 0x3093)
+ fun multisample_resolve: Int do return display.query_surface(surface, 0x3099)
end
extern class EGLError `{ EGLint `}
end
fun close do
- insert_attrib_key "3038".to_hex
+ insert_attrib_key 0x3038
closed = true
end
- fun surface_type=(flag: Int) do insert_attrib_with_val("3033".to_hex, flag)
+ fun surface_type=(flag: Int) do insert_attrib_with_val(0x3033, flag)
fun surface_type_egl do surface_type = 4
- fun blue_size=(size: Int) do insert_attrib_with_val("3022".to_hex, size)
- fun green_size=(size: Int) do insert_attrib_with_val("3023".to_hex, size)
- fun red_size=(size: Int) do insert_attrib_with_val("3024".to_hex, size)
+ fun blue_size=(size: Int) do insert_attrib_with_val(0x3022, size)
+ fun green_size=(size: Int) do insert_attrib_with_val(0x3023, size)
+ fun red_size=(size: Int) do insert_attrib_with_val(0x3024, size)
+
+ fun buffer_size=(size: Int) do insert_attrib_with_val(0x3020, size)
+ fun alpha_size=(size: Int) do insert_attrib_with_val(0x3021, size)
+ fun depth_size=(size: Int) do insert_attrib_with_val(0x3025, size)
+ fun stencil_size=(size: Int) do insert_attrib_with_val(0x3026, size)
+ fun sample_buffers=(size: Int) do insert_attrib_with_val(0x3031, size)
+
+ fun caveat=(caveat: EGLConfigCaveat) do insert_attrib_with_val(0x3050, caveat.to_i)
- fun alpha_size=(size: Int) do insert_attrib_with_val("3021".to_hex, size)
- fun depth_size=(size: Int) do insert_attrib_with_val("3025".to_hex, size)
- fun stencil_size=(size: Int) do insert_attrib_with_val("3026".to_hex, size)
- fun sample_buffers=(size: Int) do insert_attrib_with_val("3031".to_hex, size)
+ fun conformant=(conformant: EGLConformant) do insert_attrib_with_val(0x3042, conformant.to_i)
fun choose(display: EGLDisplay): nullable Array[EGLConfig]
do