+ # If this bloc has a catch, handle it with a do ... catch ... end
+ if self.n_catch != null then
+ var frame = v.frame
+ v.catch_count += 1
+ do
+ v.stmt(self.n_block)
+ v.is_escape(self.break_mark) # Clear the break (if any)
+ v.catch_count -= 1
+ catch
+ # Restore the current frame if needed
+ while v.frame != frame do v.frames.shift
+ v.catch_count -= 1
+ v.stmt(self.n_catch)
+ end
+ else
+ v.stmt(self.n_block)
+ v.is_escape(self.break_mark)
+ end