android_manifest """<uses-feature android:glEsVersion="0x00020000"/>"""
end
-import ::android
+import ::android::game
intrude import android::load_image
private import gamnit::egl
setup_egl_display native_display
# We need 8 bits per color for selection by color
- select_egl_config(8, 8, 8, 0, 8, 0, 0)
+ select_egl_config(red_bits, green_bits, blue_bits, 0, 8, 0, 0)
var format = egl_config.attribs(egl_display).native_visual_id
native_window.set_buffers_geometry(0, 0, format)
redef fun close do close_egl
end
-redef class GamnitAssetTexture
+redef class TextureAsset
redef fun load_from_platform
do