# files to compile TODO check is appropriate
var files = new Array[String]
- # Add `c_function` as a `static` function local to this unit
+ # Add a `static` `c_function` to be strictly local to this unit
fun add_local_function(c_function: CFunction)
do
body_decl.add "static {c_function.signature};\n"
body_impl.add c_function.to_writer
end
- # Add `c_function` as a public function to this unit
+ # Add a public `c_function` accessible from outside this compilation unit
fun add_exported_function(c_function: CFunction)
do
- header_decl.add "{c_function.signature};\n"
+ body_decl.add "{c_function.signature};\n"
body_impl.add "\n"
body_impl.add c_function.to_writer
end
end
redef fun makefile_rule_content do
- var ff = filename.basename("")
+ var ff = filename.basename
var o = makefile_rule_name
var pkg = ""
if not pkgconfigs.is_empty then
pkg = "`pkg-config --cflags {pkgconfigs.join(" ")}`"
end
- return "$(CC) $(CFLAGS) {self.cflags} {pkg} -c -o {o} {ff}"
+ return "$(CC) $(CFLAGS) -Wall -Wno-unused-function {self.cflags} {pkg} -c -o {o} {ff}"
end
redef fun compiles_to_o_file do return true