# use `add_tag` to update
var retrotags = new HashMap[Token, Set[State]]
+ # Tag all accept states
+ fun tag_accept(t: Token)
+ do
+ for s in accept do add_tag(s, t)
+ end
+
# Add a token to a state
fun add_tag(s: State, t: Token)
do
else
retrotags[t].add s
end
+
+ assert tags[s].has(t)
+ assert retrotags[t].has(s)
+ end
+
+ # Remove all occurences of a tag in an automaton
+ fun clear_tag(t: Token)
+ do
+ if not retrotags.has_key(t) then return
+ for s in retrotags[t] do
+ if not tags.has_key(s) then continue
+ tags[s].remove(t)
+ if tags[s].is_empty then tags.keys.remove(s)
+ end
+ retrotags.keys.remove(t)
end
# Remove tokens from conflicting state according the the inclusion of language
do
var s = new State
var a = new State
- s.add_trans(a, symbol)
+ var sym = new TSymbol(symbol, symbol)
+ s.add_trans(a, sym)
start = s
accept.add a
states.add s
# Initialize a new automation for the language that accepts only a range of symbols
# Two state, the second is accept, one transition for `from` to `to`
- init cla(from, to: Int)
+ init cla(first: Int, last: nullable Int)
do
var s = new State
var a = new State
- for symbol in [from..to] do
- s.add_trans(a, symbol)
- end
+ var sym = new TSymbol(first, last)
+ s.add_trans(a, sym)
start = s
accept.add a
states.add s
states.add_all other.states
end
+ # `self` absorbs all states, transisions, tags, and acceptations of `other`
+ # An epsilon transition is added between `self.start` and `other.start`
+ fun absorb(other: Automaton)
+ do
+ states.add_all other.states
+ start.add_trans(other.start, null)
+ for s, ts in other.tags do for t in ts do add_tag(s, t)
+ accept.add_all other.accept
+ end
+
# Do the Kleene closure (*) on self
fun close
do
end
# Remove all transitions on a given symbol
- fun minus_sym(symbol: Int)
+ fun minus_sym(symbol: TSymbol)
do
+ var f = symbol.first
+ var l = symbol.last
for s in states do
for t in s.outs.to_a do
- if t.symbol == symbol then t.delete
+ if t.symbol == null then continue
+
+ # Check overlaps
+ var tf = t.symbol.first
+ var tl = t.symbol.last
+ if l != null and tf > l then continue
+ if tl != null and f > tl then continue
+
+ t.delete
+
+ # Add left and right part if non empty
+ if tf < f then
+ var sym = new TSymbol(tf,f-1)
+ s.add_trans(t.to, sym)
+ end
+ if l != null then
+ if tl == null then
+ var sym = new TSymbol(l+1, null)
+ s.add_trans(t.to, sym)
+ else if tl > l then
+ var sym = new TSymbol(l+1, tl)
+ s.add_trans(t.to, sym)
+ end
+ end
end
end
end
return res
end
+ # Reverse an automaton in place
+ fun reverse
+ do
+ for s in states do
+ var tmp = s.ins
+ s.ins = s.outs
+ s.outs = tmp
+ for t in s.outs do
+ var tmp2 = t.from
+ t.from = t.to
+ t.to = tmp2
+ end
+ end
+ var st = start
+ if accept.length == 1 then
+ start = accept.first
+ else
+ var st2 = new State
+ start = st2
+ states.add(st2)
+
+ for s in accept do
+ st2.add_trans(s, null)
+ end
+ end
+ accept.clear
+ accept.add(st)
+ end
+
+ # Generate a minimal DFA
+ # REQUIRE: self is a DFA
+ fun to_minimal_dfa: Automaton
+ do
+ var distincts = new HashMap[State, Set[State]]
+ for s in states do
+ distincts[s] = new HashSet[State]
+ end
+
+ # split accept states
+ for s1 in states do
+ for s2 in states do
+ if distincts[s1].has(s2) then continue
+ if not accept.has(s1) then continue
+ if not accept.has(s2) then
+ distincts[s1].add(s2)
+ distincts[s2].add(s1)
+ continue
+ end
+ if tags[s1] != tags[s2] then
+ distincts[s1].add(s2)
+ distincts[s2].add(s1)
+ continue
+ end
+ end
+ end
+
+ var changed = true
+ var ints = new Array[Int]
+ while changed do
+ changed = false
+ for s1 in states do for s2 in states do
+ if distincts[s1].has(s2) then continue
+ ints.clear
+ for t in s1.outs do
+ var sym = t.symbol
+ assert sym != null
+ ints.add sym.first
+ var l = sym.last
+ if l != null then ints.add l
+ end
+ for i in ints do
+ var ds1 = s1.trans(i)
+ var ds2 = s2.trans(i)
+ if ds1 == null and ds2 == null then continue
+ if ds1 != null and ds2 != null and not distincts[ds1].has(ds2) then continue
+ distincts[s1].add(s2)
+ distincts[s2].add(s1)
+ changed = true
+ break
+ end
+ end
+ end
+
+ for s1 in states do for s2 in states do
+ if distincts[s1].has(s2) then continue
+ s1.add_trans(s2, null)
+ end
+
+ return to_dfa
+ end
+
# Produce a graphvis file for the automaton
fun to_dot(filepath: String)
do
f.write("digraph g \{\n")
for s in states do
- f.write("s{s.object_id}[")
+ f.write("s{s.object_id}[shape=oval")
#f.write("label=\"\",")
if accept.has(s) then
- f.write("color=blue")
- if tags.has_key(s) then
- f.write(",label=\"")
- for token in tags[s] do
- f.write("{token.name.escape_to_c}\\n")
- end
- f.write("\"")
+ f.write(",color=blue")
+ end
+ if tags.has_key(s) then
+ f.write(",label=\"")
+ for token in tags[s] do
+ f.write("{token.name.escape_to_c}\\n")
end
+ f.write("\"")
+ else
+ f.write(",label=\"\"")
end
f.write("];\n")
- var outs = new HashMap[State, Array[nullable Int]]
+ var outs = new HashMap[State, Array[nullable TSymbol]]
for t in s.outs do
var a
var s2 = t.to
if outs.has_key(s2) then
a = outs[s2]
else
- a = new Array[nullable Int]
+ a = new Array[nullable TSymbol]
outs[s2] = a
end
a.add(c)
end
for s2, a in outs do
var labe = ""
- var lastc: nullable Int = null
- var elip = 0
- a.add(-1)
for c in a do
+ if not labe.is_empty then labe += "\n"
if c == null then
- if not labe.is_empty then labe += "\n"
labe += "''"
- else if lastc == c - 1 then
- elip += 1
- lastc = c
else
- if elip == 1 then
- assert lastc != null
- labe += "\n{sym_to_s(lastc)}"
- else if elip > 1 then
- assert lastc != null
- labe += " .. {sym_to_s(lastc)}"
- end
- if c == -1 then break
- if not labe.is_empty then labe += "\n"
- labe += sym_to_s(c)
- lastc = c
+ labe += c.to_s
end
end
f.write("s{s.object_id}->s{s2.object_id} [label=\"{labe.escape_to_c}\"];\n")
f.close
end
- # Transform a symbol to a string
- # Used by `to_dot`
- private fun sym_to_s(symbol: nullable Int): String
- do
- if symbol == null then
- return "''"
- else if symbol <= 32 then
- return "#{symbol}"
- else
- return symbol.ascii.to_s
- end
- end
-
# Transform a NFA to a DFA
# note: the DFA is not miminized
fun to_dfa: Automaton
var dfa = new Automaton.empty
var n2d = new ArrayMap[Set[State], State]
var seen = new ArraySet[Set[State]]
- var ts = new HashSet[Int]
+ var alphabet = new HashSet[Int]
var st = eclosure([start])
var todo = [st]
n2d[st] = dfa.start
var nfa_states = todo.pop
#print "* work on {nfa_states.inspect}={nfa_states} (remains {todo.length}/{seen.length})"
var dfa_state = n2d[nfa_states]
- ts.clear
+ alphabet.clear
for s in nfa_states do
+ # Collect important values to build the alphabet
+ for t in s.outs do
+ var sym = t.symbol
+ if sym == null then continue
+ alphabet.add(sym.first)
+ var l = sym.last
+ if l != null then alphabet.add(l)
+ end
+
+ # Mark accept and tags
if accept.has(s) then
if tags.has_key(s) then
for t in tags[s] do
end
dfa.accept.add(dfa_state)
end
- for t in s.outs do
- var sym = t.symbol
- if sym == null or ts.has(sym) then continue
- ts.add(sym)
- var nfa_dest = eclosure(trans(nfa_states, sym))
- #print "{nfa_states} -> {sym} -> {nfa_dest}"
- var dfa_dest
- if seen.has(nfa_dest) then
- #print "* reuse {nfa_dest.inspect}={nfa_dest}"
- dfa_dest = n2d[nfa_dest]
- else
- #print "* new {nfa_dest.inspect}={nfa_dest}"
- dfa_dest = new State
- dfa.states.add(dfa_dest)
- n2d[nfa_dest] = dfa_dest
- todo.add(nfa_dest)
- seen.add(nfa_dest)
- end
- dfa_state.add_trans(dfa_dest, sym)
+ end
+
+ # From the important values, build a sequence of TSymbols
+ var a = alphabet.to_a
+ (new ComparableSorter[Int]).sort(a)
+ var tsyms = new Array[TSymbol]
+ var last = 0
+ for i in a do
+ if last > 0 and last <= i-1 then
+ tsyms.add(new TSymbol(last,i-1))
+ end
+ tsyms.add(new TSymbol(i,i))
+ last = i+1
+ end
+ if last > 0 then
+ tsyms.add(new TSymbol(last,null))
+ end
+ #print "Alphabet: {tsyms.join(", ")}"
+
+ var lastst: nullable Transition = null
+ for sym in tsyms do
+ var nfa_dest = eclosure(trans(nfa_states, sym.first))
+ if nfa_dest.is_empty then
+ lastst = null
+ continue
+ end
+ #print "{nfa_states} -> {sym} -> {nfa_dest}"
+ var dfa_dest
+ if seen.has(nfa_dest) then
+ #print "* reuse {nfa_dest.inspect}={nfa_dest}"
+ dfa_dest = n2d[nfa_dest]
+ else
+ #print "* new {nfa_dest.inspect}={nfa_dest}"
+ dfa_dest = new State
+ dfa.states.add(dfa_dest)
+ n2d[nfa_dest] = dfa_dest
+ todo.add(nfa_dest)
+ seen.add(nfa_dest)
+ end
+ if lastst != null and lastst.to == dfa_dest then
+ lastst.symbol.last = sym.last
+ else
+ lastst = dfa_state.add_trans(dfa_dest, sym)
end
end
end
var res = new ArraySet[State]
for s in states do
for t in s.outs do
- if t.symbol != symbol then continue
+ var sym = t.symbol
+ if sym == null then continue
+ if sym.first > symbol then continue
+ var l = sym.last
+ if l != null and l < symbol then continue
var to = t.to
if res.has(to) then continue
res.add(to)
for s in automaton.states do
var n = names[s]
- add("class DFAState{n}\n")
+ add("private class DFAState{n}\n")
add("\tsuper DFAState\n")
if automaton.accept.has(s) then
var token
end
add("\tend\n")
end
- var trans = new ArrayMap[Int, State]
+ var trans = new ArrayMap[TSymbol, State]
for t in s.outs do
var sym = t.symbol
assert sym != null
end
if trans.is_empty then
# Do nothing, inherit the trans
- else if trans.length == 1 then
- var sym = trans.keys.first
- var next = trans.values.first
- add("\tredef fun trans(c) do\n")
- add("\t\tif c.ascii == {sym} then return dfastate_{names[next]}\n")
- add("\t\treturn null\n")
- add("\tend\n")
else
- add("\tredef fun trans(c) do\n")
+ add("\tredef fun trans(char) do\n")
+
+ add("\t\tvar c = char.ascii\n")
+ var haslast = false
+ var last = -1
for sym, next in trans do
- add("\t\tif c.ascii == {sym} then return dfastate_{names[next]}\n")
+ assert not haslast
+ assert sym.first > last
+ if sym.first > last + 1 then add("\t\tif c <= {sym.first-1} then return null\n")
+ var l = sym.last
+ if l == null then
+ add("\t\treturn dfastate_{names[next]}\n")
+ haslast= true
+ else
+ add("\t\tif c <= {l} then return dfastate_{names[next]}\n")
+ last = l
+ end
end
- add("\t\treturn null\n")
+ if not haslast then add("\t\treturn null\n")
add("\tend\n")
end
add("end\n")
var ins = new Array[Transition]
# Add a transitions to `to` on `symbol` (null means epsilon)
- fun add_trans(to: State, symbol: nullable Int): Transition
+ fun add_trans(to: State, symbol: nullable TSymbol): Transition
do
var t = new Transition(self, to, symbol)
outs.add(t)
to.ins.add(t)
return t
end
+
+ fun trans(i: Int): nullable State
+ do
+ for t in outs do
+ var sym = t.symbol
+ assert sym != null
+ var f = sym.first
+ var l = sym.last
+ if i < f then continue
+ if l != null and i > l then continue
+ return t.to
+ end
+ return null
+ end
+end
+
+# A range of symbols on a transition
+class TSymbol
+ var first: Int
+ var last: nullable Int
+
+ redef fun to_s
+ do
+ var res
+ var f = first
+ if f <= 32 then
+ res = "#{f}"
+ else
+ res = f.ascii.to_s
+ end
+ var l = last
+ if f == l then return res
+ res += " .. "
+ if l == null then return res
+ if l <= 32 or l >= 127 then return res + "#{l}"
+ return res + l.ascii.to_s
+ end
end
# A transition in a finite automaton
# The destination state
var to: State
# The symbol on the transition (null means epsilon)
- var symbol: nullable Int
+ var symbol: nullable TSymbol
# Remove the transition from the automaton
# Detash from `from` and `to`