# Clients and server
-Tinks! has two distinct clients and one dedicated server.
+Tinks! has a client and a dedicated server.
The whole project is modular, these software share mostly the same code.
-* The original 2D client at `bin/tinks` uses mnit and OpenGL ES 1.0 to display the world from above.
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- The Android variant at `bin/tinks.apk` uses the same view from above, with added on-screen controls.
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- ![Screenshot of the 2D client](doc/tinks.png)
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-* The 3D client at `bin/tinks3d` uses gamnit and OpenGL ES 2.0 for an immersive world.
+* The 3D client at `bin/tinks3d` uses `gamnit` and OpenGL ES 2.0 for an immersive world.
Despite the different graphics, both client are fully compatible for multiplayer.