- var key = key / "events" / id
- if not game.store.has_key(key) then return null
- var json = game.store.load_object(key)
- return new GameEvent.from_json(game, json)
+ var req = new JsonObject
+ req["game"] = game.key
+ req["owner"] = key
+ req["internal_id"] = id
+ var res = game.db.collection("events").find(req)
+ if res != null then return new GameEvent.from_json(game, res)
+ return null